Learning Scratch 5 - multiple sprites
Next we want multiple Sprites to interact in different ways. By using messages you can control the interaction. Make a new message in the events library:
Lets call it next sprite and place the block at the end of the algorithm.
The block will then activate the next Sprite. Let’s choose that sprite. I went for the octopus. When that Sprite is ”active” in the Sprite area the programming area is empty because we haven´t made any algorithms for it yet, but let´s do it.
In this case we want the octopus to be hidden when the program starts. Please choose hide in the Looks library, set the starting point by placing the sprite and choose the motion block as described above. Then when the Cat algorithm is done we want the octopus to show up and begin to move.
I would like the octopus to move on the board walk and change costumes to give the impression of walking.