Learning Scratch 5 - multiple sprites

Next we want multiple Sprites to interact in different ways. By using messages you can control the interaction. Make a new message in the events library:

Lets call it next sprite and place the block at the end of the algorithm.



The block will then activate the next Sprite. Let’s choose that sprite. I went for the octopus. When that Sprite is ”active” in the Sprite area the programming area is empty because we haven´t made any algorithms for it yet, but let´s do it.

In this case we want the octopus to be hidden when the program starts. Please choose hide in the Looks library, set the starting point by placing the sprite and choose the motion block as described above. Then when the Cat algorithm is done we want the octopus to show up and begin to move.

I would like the octopus to move on the board walk and change costumes to give the impression of walking.

I began by adding a switch costume above hide so that the octopus always starts with the same costume. Then I moved the octopus incrementally with the cursor in the Display area choosing a glide block in each step and changing costume. Then added sound in the end.

By this point the pupils learnt how to choose a Backdrop and multiple Sprites. They have also tried to make their sprites move with the cursor aided by coordinates. They are now ready to solve their assignment.

Upload the artwork with the fishing girl to a folder that the pupils can access from their computers.