Although Maya2020 worked just fine, when I first installed it, for some reason this week I couldn't open the app. The application would either close, not react to my options to log in or tell me that my licence ran out. I tried to install Maya2020 a dozen times to different location but I kept running into the same promblem. Eventually, I had to install and work with Maya2019. People in forums pointed out that older versions tend to be less buggy, which did prove to be true. Although I will have to adapt to a different version, this shouldn't cripple my progress too much.
When exporting the files I ran into an issue. Somehow, the old head model would remain on the body, even though I got rid of it while sculpting. I solved this problem by deselecting the "show hidden points". I, also, had to move the figure, as it got transferred to the middle of the grid.
Although the One Drive and LinkedIn tutorials were a huge help, for someone who hasn't used maya for modeling, I needed to search for some simple tutorials before tackling those.
I had to re-do the head several times as I didnt know how to go back into quad-draw mode after exiting it. I tried looking online and found a discussion on the autodesk forum on how to do it. I had to make the background object live again, then open my outliner and select my quad draw mesh. I'm happy to say it worked and that the days of restarting quad draw meshes are over.
The one part that became really obnoxious was the back the head. Whenever I tried to connect the polygons, they would snap into the head. Even slightly moving the part would make it lag. I turned off symmetry and that actually fixed the problem for the time being.
the hands were tricky to do. The fingers were small and also blocked the view inbetween. The skin between each finger was also hard to do retopology on, but i got it done.
Doing all the hair in one whole mesh took a long time. On top of that the retopology became messya and hard to read. Taking my lecturer's suggestion I split the hair into 4 seperate pieces. This made the retopology cleaner and took less time.
The rest of the figure, such as the apron, akirt and belt took minutes to do. Although I ran into a lot of problems with snapping or making the retopology too dense, overall im satified with how my model turned out.