for our first models, we were tasked with modeling both a table and a bowl. as this was our first model, they turned out to be a handful to model sucsesfully and walked out with what we could do with minimal information and knowlage about maya
after a week of learning, we were later tasked to model out any car of our choosing. i chose to model a 2010 chevy camero due to its boxy yet nice design
In Connor's classes, we have been learning how to use Blueprints to move blocks and objects around in a 'Ping-Pong' like fashion
to experiment with foliage, Rowan assisted me in making the blueprints to add texutre to the model and use the new coloured model to be brushed across the map
after some time of searching, I finally managed to give texture to my world's prototype.
the texture being added required careful texturing due to the large space each space took up. This led to errors like grass or stone appearing in places where they shouldn't. but for now, it will remain as a baseplate so I know what to improve on.
The prototype for the 'Home Base' was build as a template for me to understand the basic setout and location of where the base will be.
although not as creative as the original concept I had in mind, it still serves its purpose of being a mountain base for the player to learn the soon to be added 'Flight Mechanics'
to present each variation of the medieval crusaders. they are presented in a line and are shown with their weapons and diffrent colours
a small asset packĀ of a Spartan from HALO Reach
different detailed looks at a small blade's asset pack
after a few more experiments and changes made, I finally came out with an object that resembles a functional sword... finally
several more updates to the sword included the tweaking of certain angles and the sword's tip.