Note: Updating the rest of site for The Final Empire is WIP
Go to subpages for further detail on regional formables, spawnables, ect. with mission trees and a zoomed in regional map
If mission overviews are blurry, open image in new tab or download for full resolution
Check out the list of Bitbucket (developmental build) exclusive missions on Discord
Check out @Mati's mission tree viewer tool for many more details (requires download)
Check out @FakeDomo (Tellumite Spy)'s album of MT claims and stuff
Please DM @Zarathaya on Discord if there's any missing or any mistakes
Rezankand (Rework): Return to the land of your ancestors to free your brothers from slavery, fight the darkness of Aelantir that hides in the jungle, and expel the Malevolent Dark from the home of the elves.
Chaqway: Seed a trade network across Amadia with the aid of your companion birds, then fight off the Cannorians to uphold your spiritual values of equivalent exchange.
Corinsfield: The faithful of Corin have followed her path to escape the malevolent witches and magicks of Escann and now seek to build a new community for believers and goodmen in the fertile lands of the Ynn, but magick still threatens the well being of this new society and is giving rise to widespread paranoia, help them diffuse the threat of magick and build a stable society!
Parahechend: Scheme your way to power with cunning and might, cutting deals with the Outsider Guilds, and hammering your enemies to death with Rakulacan steel and a rattling scythe (on a chariot). Make a pact with a vampire-on-the-run, and embrace immortality to truly harness the might of the Slaver-Nobles.
Uesrennu: Rats. Invade Taychend with your swarm. Rats. Use Taychend to feed your swarm. Rats. Expand your mines with ever new slaves (the swarm nests there). Rats. Crush your people revolting, even with your broken swarm, or use the rats you've stolen to topple the tyranny. Rats.
Degakheion: Reclaim the Glories of an Ancient Legacy as you put your vassals in line and decide if you will go down the path of Modernity or Tradition
Apikhoxí: A farmer wants but 2 things: a great harvest, and to own said harvest to themselves. We will give every Kheionai those things until we’re all free.
Eltikan (Taychend Missions): Contact the Taychendi, prove yourself in the battlefields against the great warlords and bring light to a land trapped in eternal night.
Celmaldor: From a cold corner of Cannor rises the richest and most diplomatically powerful trade league the world will ever know.
Clouded Eye: Take control of the most successful orc clan under the leadership of Arosha Oakbreaker, a member of Corin’s Circle, and civilize the orcs.
Cursed Howl: In the Flower Grove of the Deepwoods, take this Orcish clan and see what their just chief can do to maintain orcish honour when so many of their compatriots choose cruelty.
Farraneán: The last formable of old Chivalric Escann is here, take this half-elf realm and forge a new destiny for the Forlorn Vale and Western Castanor as you mend bridges with an old rival and build an enlightened realm where all things are in harmony.
Frozenmaw (Rework): Follow the dynasty of the cunning Brasûr as he tries to wedge open the lands of old Vrorenmarch to create a home for Gray Orcs in the north, and tries to fill in the cracks left behind. Embark on a perilous journey with Droga Seabreaker as she takes to the frigid seas to rescue her husband from thralldom. This rework focuses on character-driven stories and nation-building over pure conquest.
Istralore (Rework): Avenge Dameria’s demise and take her place as the rightful custodian of the Empire, bringing justice for all in Corin's name.
Luna River Minors: As the ambitious Luna River Minors (compassionate Bellacaire, noble Bluehart, adventurous Menibór and enterprising Napesbay) weave a subtle web of influence in the Empire of Anbennar with your Sway. Their moves may seem small, but in the delicate balance of power, even the faintest current can tip the scales and lead them to the creation of Pashainé.
Orda Aldresia (Ravelian Extension): Continue the MT in the aftermath of the Umbral King’s defeat as the Empire assails your lawless but heroic crusade. Disgraced once again, this time Orda Aldresia refuses to stay subservient with the rise of their new grandmaster. Emil, The Second Son, rejects the Empire’s condemnation, believing the slothful first born sons and daughters do not deserve the golden thrones they sit upon. Follow Emil in his path to taking the Dove Throne by force backed by the words of God. But be warned, this greedy descent may spur a rebuke from heroes…and heroine, of legend.
Pashainé: Pashainé’s journey begins with the bold ambition to unite the divided voices along the Purple River and claim its place at the heart of imperial politics. As the dark clouds of betrayal arrive and old powers tighten their grip, sparks of something far more explosive begin to kindle in the barrel of Blackpowder.
Roilsard (Revamp): Sail across the seas of Uelos to Sarhal, create new settlements for your people and get rich from the spice trade. Reunite the childrens of the thorns in the eastern homeland and create a Lencori revival in The Borders.
Salla Cenág: “To my clan, to my kith and kin across Ayeth and Drennen, to you Hara, my love, I swear to fight and defend to my last breath. Life is not given, it is earned. Yfel Cenág!” - Alara Cenág
Salla Ayeth: “My mother lies dead. My father is but a shade of his former self. I shall take my bow and arrow and cleanse the Deepwoods, with or without the Pact. Trowch i’r Ayeth.” - Elaria Ayeth
Salla Fealgarn: “As a girl, I wanted to be just like those heroes in the books... Someone who fought for what was right, and protected people who couldn't protect themselves!” - Rúíbi, Huntress of Auralarn Academy
Toarnaire: with subterfuges and blood magic, Toarnaire will live up to the name “City of Envy”
Unguldavor (Rework): Play as any Inner Castanor orc and unite the region. Use alchemy to keep up to date with the tech and army. Wrangle the clans while centralizing control. Integrate orcs into Escann and prove yourself not only a modern orcish state, but also a successor to Castellyr. Fulfill Arosha’s dream.
Varainé (1 Placeholder Mission): Contact the Merfolk of Sarhal to create the perfect waterbreathing potion and help them create a city thought impossible.
Verne (Rework): From Cannor to Haless, from Eoardand to Taychend, from Ardimya to Ekha - embark on daring adventures, discover forgotten secrets and bring fame back to Verne. Don’t forget to spread light, or else you might get your mustachio permit revoked!
Vængheim: Unite the peoples of Gerudia and stand as their Guardian, hunt great beasts and monsters magic and mundane, confront the dragon Elkaesal in her very lair.
Wineport (Revamp): The Return of a Classic Flavor. Unite the Winesbay Accord and fill up your collection of wines, now including exotic tastes from far away lands. Try out a modernized experience from classic Anbennar.
Woodwell: Race against the clock to turn the estates to your side, conquer your core land, and raise your future ruler to greatness.
Xanzerbexis: A campaign as difficult as the position suggests. Enjoy a change of pace for gnolls, demonsterising and building rather than destroying. Farm wyverns, create Jhazz music, craft inventions and more.
Ovdal-az-Ân: A Hold ravaged, a people nearly extinct, and a faith awaiting rediscovery. Discover Dwarven Pantheon early, find the Pantheonic Gods faster, declare Diplomatic Isolation, find an ancient magical artifact, declare a holy crusade, send Hobgoblins to the moon, and defy gravity in this highly magical mission tree!
Khatalashya: Unite the lizardfolk and prove to everyone, not least your own people, that you truly are the final, the prophesied, the eternal, the 333rd Empire.
Brrtekuh: Consume the Khet, reforge the world and ascend Brrtekuh’s legacy
Hisost Yamok: Lead Queen Seble on her journey of revenge, wherever it may lead
Shelokmengi: Use your massive amounts of grain, efficient state building, and professional army to reform the kingdom and solidify Ayufar II’s legacy.
Asarta: Reclaim the prophecy as the salty younger brother of the chosen one and change Taneyas forever. Yes, change, change, glorious ceaseless change!
Zokka: Eat The Sun.
Dartaxagerdim (Revamp): Replay a classic from Bulwar now updated to the modern era. Unite Suraels garden under the hand of his old loyals, choose to create a realm worthy of his glory… or maybe choose a path thought lost for many…
Khasa: Reclaim your lands from the pillaging gnolls and lead Akasik into glory with the help of an ancient genie relic.
Rayaz: Finish the crumbling empire and establish your own from its ashes as Sykar Riverclaw and the Naga pursue a fast homecoming of Khatalashya.
Yassa: Follow the chaotic whimsy of the Council of Fools, whose bizarre decrees might be your best hopes to achieving the long-lost dream of King Aethorn: Establish merchant communities across southern and eastern Sarhal and the coasts of Haless, welcome foreign merchants and strange legends alike, bringing their stories home to Yassa. Find a Cure to the Ashhana and investigate the 330th Empire and maybe claim its legacy.
Saqraxat: End the Gnollish menace and, in turn, become it.
Konolkhatep: Embrace Khetism as Gnollish Stewards of the Sorrow and become a god.
Tiboktsamo: Fulfill the prophecy of the Kolovadoy and retake all the Ananoma! It’s not delusional, if you win!
Karshyr: Harness the wealth of the seas to show the Lizardfolk that there is value outside Taneyas. Defy the prophecy and embrace the light - and wealth - of Ravelianism.
Yuanszi: Join the Xiaken, unlock the new Warrior-Monk units, and stay small while infecting the Chi of Haless through the principles of the Devouring Path.
Khadisrapur: Be the hero everyone needs! Defeat The Command in single combat, unite Shamakhad and thrust it into the industrial revolution, and hold the rest of Rahen in vassalage.
Arawkelin (Revamp): Once infamous, now reborn. Unite the forest of Lupulan… then promptly burn them down. Expand your economic power in the markets of Haless and become the hegemon of the eastern seas. Contact the Merfolk and create a great trade route to your coffee colonies in Sarhal!
Gushuokguan: The Mercenary stratocracy needs you to join and lead the Stone Armies to victory and liberty in Yanshen. Free the downtrodden, make money selling swords and unify Yanshen under a federalist banner.
Ikögshaantus: Consecrate the greatest industrial revolution on Halann, no matter the limits. For if one is to tell the great civilizations from the mundane, look to the builders.
Bagcatir: Spread Republicanism and unify Eordand as a religiously tolerant and democratic country. Get access to some colonial nations to bolster your colonization and get to work with the natives.
Raithtall: Restore the fallen kingdom of Dorcurt and assert yourself as the true leader of the Autumn Court. Eliminate the threats posed by Winter and the Eordellon crusaders. Balance power between monarchist and theocrat factions while dealing with the harsh Gloam Knight in the new Twilight Court reform.
Effelai Tribes (For real this time):
Ae’n Saldyano: Celebrate life and adventure while braving great foes, and doing diplomacy with the various Effelai worshippers you meet along the way
Sel’Parura: Put the vile Leechmen, worshippers of your Goddess’s rival, into the swamp they crawl out from; be an example to her other children, and test their faith so that they may better serve her will
Kamaraka: Hunt the greatest beasts the jungle has to offer and finish off your cowardly rivals in Taychend
Ingani: Prove your worth through a vast number of trials, and become the most skilled hunters in the entirety of the Effelai
Xoti’Guao: Cultivate an endless garden across the Effelai while navigating its many dangers, and dedicate it wholly to your Goddess
Larankar: Defy Destiny as Erankar the Defiant, conquering Taychend with your Larankarha cavalry and binding it to you through both fear and opulence.
Gophira: Do you enjoy restoring great empires reduced to rump states? Do you like alternate mission paths? Love yourself a professional army? Then Gophira might be the nation for you.
Zaernmaera – Ride to conquer Taychend as Zaernmaera, the feared Chendhyan horde who have adopted the religion of the Taychendi. Establish Sygoraet fortress cities across Taychend to establish your influence, raise Zaernsarlan the Ravager as a god-hero, and end Ebenanth’s legacy once and for all.
Vuls Tenvach: The skies above Thekvussam Cape are clear for now. The intermingling of Kheionai and Taychendi however cannot end peacefully. As the tensions grow and Olorsises ‘the Great’ comes to power, you have to choose which of the two destinies you shall follow.
Taychendi Empire: Taychend Rises Alone, an Empire Vainglorious. In the Taychend formable MT, wield the Vainglory government mechanic to turn bloody conquest into economic growth, delve into both amoral artificery and strange magics to increase your power, and much much more.
Ameion (Rework): Restore Order to an Aelantir torn by Chaos, and reclaim the birthright of the civilization that came before the Ruin.
Kherka (Rework): Rise above the other Kheions, and turn Alecand into an industrial might
Kumarkand: Out of the ashes of Bulwar, reclaim your legacy as Kumarkand, the sole heir of the Karqašlu Empire, Surakel’s First Empire. Hold fast to the traditions of the Karqašlu while you restore the Ituqattar and Sarraka Cavalry as a voice from the past guides your Akals to reclaim their birthright.
Ovdal Tûngr: Team up with Crathanor to restore peace and prosperity to Bahar, then Divenhal and the Bulwar, and venture across the seas to Sarhal and even Haless to amass enough wealth to finance the ultimate expression of dwarven sea power: Ovdal Uthoj, the Sea Hold.
Brambleskinner: Fight the Fey with fire and a lot of blackpowder. Celebrate your capitalist ascension with nice fireworks!
Broken Jaw: Gavin vengeance from Frozenmaw, and with the help of the trolls claim and tame the lands that were promised by the Brasûr the Betrayer.
Count's League (Rework) - Face the debts of dark dealings head on, as the curse of a hag plagues your land even as you restore lost Castellyr.
Giberd (Rework): Create an artificer elector that unites the Esmari people under Ravelianism and betters their lives with technology, making a hierarchy that will go down in history!
Gisden: From humble beginnings, battle your neighbours to become the true lord of The Borders, whether in the name of the Salt Lion of Arannen… Or something much, much older…
Karakhanbar: The Emeraldtide was rough but from the ashes of internal orcish strife rise orcs unbreakable like metal. Wield Fires of the Black Hearth as you wage war against the Fey of the Deepwoods and the forest itself. But beware - the Prince was only defeated, not killed.
Cannorian Kobolds / Kobildzan (Rework): For too long, kobolds have been rejected by the dragons. Now, you find them; then, you become them!
Moonhaven (Rework): Updated mission tree, tons of quality of life, new mission rewards for colonising Aelantir and a fully new Sarhal branch. New Ravelian missions.
Orda Aldresia: Stabilize your infighting order, rebuild your collapsing ancestral castles, take revenge on the deviously politicking Magisterium, and go on to fight a King of Blood and Darkness
Stalbór (Stalwart Band formable): Forgive, rebuild, and share your vision of an equal world to all
Silentblade: First Chosen of the Blackened Prince, blessed with His favor. Subsume the orcish clans, shackle the goblins, and crush the elves. Only then may true vengeance begin.
Themarenn: Explore the inner workings of the Fourth Lilac War, build Canals, Palaces, and in-land Impressment Offices. Out the infernal court and clear them out of Esmaria, restore the duchy of Cann Esmar and become the one true King of the River!
Wyvernheart (Brave Brothers formable): Enforce your vision on Escann, harness the power of the Crimson Deluge, create the infamous Burnblood mutants and rise as Witch-King.
Rósande (Order of the Ashen Rose formable): Establish an illustrious aristocracy of Lencori outcasts, bring the orcs to heel and shackle them to your will. Explore the legacy of the old kingdoms and establish yourself as their true heir, as your slaves get ever more unruly...
Masked Butcher: Become the monsters whispered of only in Halann’s darkest horror stories. Slaughter the heroes they send to stop you. Carve masks from your victims and claim their strengths for yourself. Witness the last flames of faith fade from their eyes, before blessing them with a new one, oh god-begot, god-begot.
Grônstunad: Oppose the ever expanding Command and reclaim the Jade Mines for the Dwarves, making it prosper once more as you extract all the riches hidden beneath. Restore the Jade Empire and create your own crown to reject the rule of Amldihr as the capital of the Aul-Dwarov.
Khugra: Survive the War of Colors against all odds, crush those that would see you charged in chains, rule Taneyas as a first among equals, launch yourself to the seas and spread lizardkind far and wide, uniting vast lands and varied peoples under the sapphire banner. Strengthen your ties with the mystical Araizary, and receive wondrous rewards in exchange, as you search together for a long lost goddess.
Zuvavim: Destroy the Kuiikan menace and seek good relations with Halflings
Kulugiash: Maintain the Medasi compromise until it breaks, refine a military elite, and breed the best steeds Sarhal has seen as you conquer Horashesh.
Naléni: Struggle with internal discord and fight for authority, building an empire out of a loose confederation, elevating your people from simple pirates to priestesses and popstars - all whilst getting very very rich.
Duwarkani: Lead your Khetist harpy paladins and retake the Mother’s Sorrow, integrate the monstrous races of Sarhal, and finally discover the truth about what happened to Castan Beastbane…
Ekha: Drive back the gnolls from your land and unite the 3 sister realms of Akasik, expand your reach beyond to Aelantir and Fangaula and begin a new age of glory for Akasik
Mihitarab: Fulfill the ambition of your king by uniting Fahvanosy and uncover dark secrets in your realm that have been hidden for centuries
Vandipha: Cover the chains of your slaves in gold as you erect a decadent empire of harimari upon the glittering seas of Sarhal and Haless.
Rakkaz: Follow the Warlocks and heed the voices of the Mazu Makhara, who, in exchange for pain, blood, and sacrifice, promise limitless power beyond mortal comprehension, manifesting as either the demonic entities of the Xhazobkult or the dark patrons of the Shadow Pact.
Averilibet: Use marriage and games to bring Tanizu traditions into the heart of Amilak's realm.
Bhuvauri: Take the reins of the slave republic, reeling in the wake of a natural disaster. Forge a path to recovery, get revenge on your former masters, reform your society and create one of the strong militaries in Rahen.
Pasiragha: Ponder the nature behind High Philosophy teachings, the castes, life, death, and everything in between within the Hall of Endless Debate and lead Rahen to glory as the true Philosopher-Raja.
Avhavubhiya (Sanghariyar formable): Use your superior spies to infiltrate the courts of kingdoms all across Sarhal and Haless to forge your new empire for the Raghamidesh. You may not be the strongest or wealthiest of the major Raghamidesh kingdoms, but you are the craftiest. Thrive within the shadows, and leave no trace on your path to power, only a trail of cold cases.
Sarkhashabid (Sanghariyar formable): Unite the Raghamidesh states under one banner, using your superior diplomatic prowess to befriend your enemies, and exceptional merchant guilds to strangle and bleed out the competition, one nation's coffers at a time. The trade must flow, and you will be sure to take your cut, and then some!
Davharral (Sanghariyar formable): Rise from the desert sands to unite the Raghamidesh as an unlikely contender, being sure to deal with the looming threats to the west. Restore the water crisis, bring running water to the masses, build a city of enlightenment and progress, and secure the coast of the Far Salahad!
Iyarhashar (Sanghariyar formable): The path to power is paved in blood and layed by slaves. Use the powerful slavers guild of Dvirashar to create your maritime empire and “convince” other states to help you “willingly”. Nothing bad ever happened from mass slavery, right?
Shenral (Sanghariyar formable): The final Raghamidesh state, and the most difficult start. A prahabi of the Raj, still bitter over its defeat just over a decade ago, the future looks bleak. But the Raj may not be as sturdy as it once seemed, perhaps an opportunity is on the horizon. Can you lead Shenral through the troubled waters ahead on the path to success and vengeance on those who once subjugated them and those who left them behind?
Maghargma (Rework): The Heirs of the Giants, Lords of All Ogres
Vels Bacar: Lead the Sarda and the whole Ynn into a new, republican future
Royakottar: Deal with the Four Families and conquer Taychend for the City of Scrap and Salvage
Vels Fadhecai: Experience the life of Mitrenya Konyrzab through the eyes of her closest companion in this character-focused, esoteric, romantic mission tree
Rakkabuttai: Rally the Bloodcloaks into uniting Taychend under blood and stone
Sthanan ith Vussam: Rebuild the Kingdom of Gold and Violet, so that Taychend might finally be freed from its Great Cycle of war and destruction
Shining Circle / Beggaston: Expel your lords in an accidental rebellion; build a peasant republic in its ashes. Determine what it means to rule yourself, destroy the feudalism of the Ynn, and find the beauty in both Begga and the River!
Deyeion: Fuel your crippling tea addiction with the blood of your oppressors and traitors
Empkeios: Slave traders use trade cash to fund their mercenary armies to keep their trade routes open to the world - against the likes of other, isolationist Nékheis
Besolakí: Kheiós will follow the teachings of Varamelas, whether they know it or not
Ayarallen: Spread your wings across Bulwar, the Fourth Queendom shall take flight
Azkabar: Expand both your and the secretive Eclipse Cult’s hold over Bulwar. Use espionage and subterfuge to finally bring forth a Garden without Sin!
Crathánor: Spread the ideas of Freedom and Free Trade through the Divenhal, reclaim your ancestral homeland in Busilar, and unite Bulwar under the Lightfather, Castellos and Surael syncretized
Exwes: Become a naval power with a focus on marines, take on the halfling cause, and lead the Silcalas dynasty.
Saloren: Reunite the Roilsardi people as the last independent realm of that culture as a young hopeful ruler.
Covenblad: Formed out of the Sword Covenant, see how far you fall as the realities of being a country crash headlong into former promises made.
Sapchopper Clan: Play as Khagor Sapchopper, orcish raider turned chieftain. Crush your foes. Make the Deepwoods yours. Uncover the Truth.
The Undergrowth Goblins have gotten a facelift, with a short mission tree that’ll lead into the upcoming Underkingdom.
The Mire Maw mission tree has been completely reworked. Rule over the depths from your swampy home, and dominate the north.
Arg-Ôrdstun: Reawaken the prideful and fractious Diamond Dwarves. Conquer foes both internal and external, re-establish your ancient hegemony over the Serpentreach, explore the runic magics of your crown jewel, and shine with an unprecedented luster!
Skewered Drake: Unleash the power of mighty Drakon riders, dominating the Serpentspine and Bulwar.
Spiderwretch has been reworked into a full-size MT, with the goal of conquering and establishing trade across the Forbidden Plains.
Kuiika: Live up to the legacy of our founder and heroic god-figure Kui by spending way too many ducats on building a professional army.
Isagumze: Vanquish your reptile foes, seize their lands, usurp their destiny, and conquer eternity, all in the name of blessed Nyokyora!
Viakkoc: Establish a world-spanning corsair empire, and despoil the Dove-Throne itself to prove you deserve the title Scourge-of-all-Seas!
Irkorzik: Eradicate the Xhazobkult and use the power of the sandstorm and Kvanga to conquer the Salahad.
Khao Elnak, Lo Ngoen, Thirabnir: Small trees leading up to Thangoya
Thangoya: Establish a great republic over Thidinkai and integrate almost every race in Haless, while developing your core lands into the richest place in the world.
Kalsyto: Kalyin has but two commandments: Unity and Liberty. The world shall know her will.
Sunijalla: The Triunic Crown upon Kalyin’s Empire
Generic Centaurs: Charge across the steppe, towards the future!
Amgremós: Do what you want ‘cause a pirate is free, you are a pirate!
Eneion: Liberate natives from oppressive colonists so that they can join your colonies.
Keyolíon: Use sugar cane plantations money to build a coastal utopia.
Eltikan: Blessed be the righteous Riei, who shall cleanse the lands of hatred and restore unity! Hog Riders… CHAAAARGE!
Freemarches: Lead escaped slaves to freedom and build a new home in the northern forests!
Gemradcurt: The only warmth in the eternal winter is the Lady-Mother’s
Cestirmark: Unite the Trollsbay Concord, and protect it from the eldritch threats lurking in the dark
Isobelin: Give me your tired, your poor, your huddled masses yearning to breathe free
New Havoral: The Bandit Kingdom shall build an empire out of the pillaged ruins
Plumstead: Yeehaw with a side of plum orchard and exploding horse
Bosancovac: Have the Holy Fleet bring the wealth of the Ynn to your floating city
Amacimst: The Amethyst Knights will protect the Ynn from Cursed Ones invasions and Cannorian influence
Brelar: Will the ancient mountain republic follow its old traditions, or make a bid for Emperorship again?
Eduz-Vacyn: Save the Sun Cult from falling into Darkness as the first Temple of Surael.
Mulen: Soar above the Salahad and watch trade flourish from the perch of Mulén’s Hanging Cities
Zanšap: Restore the old akalate of Šad Sur and pursue the gnolls through the sands of the desert.
Mountainhugger: I hate forts! I hate forts! I hate forts!
Luciande: For Strahd fans and vampire deep lore enjoyers
Urviksten/Ebonmarck (Rework): Force the north to bend the knee, rediscover a legendary metal, and reclaim what the Sorcerer-King stole: the birthright to Black Castanor.
Ravelian State: Search for the truth and spread the one true faith by word and artificery
Landshark: Expelled from the mountains to the sea, returns with the wrath of the ocean!
Goblin Allclan: This ain’t your granny’s Allclan! Now revived, reworked, and restored, relive the infamous, true chaotic clan in their quest to throw everything at the wall (including the walls themselves) to push artificery beyond its limits.
Gor Bûrad: Harness the power of lava and steam to dominate and develop the Serpentreach, but beware what’s beneath your feet.
Haraz Orldhûm: Shackle the Dwarovar under the reign of tyrannical Highlords.. but prepare to face the consequences…
Dûr-Vazhatun: Stare into the abyss with your massive telescope and learn that the abyss also stares back with its own.
Snotfinger (Rework): Indulge and profane your way in a vengeful warpath against Orcs. And drugs, lots of drugs.
Mountainshark (Rework): By following in the footsteps of a slave-freeing revolutionary martyr, consolidate the Goblin tribes into a mithril-fueled empire.
Kheterata (Generic): Reunite ancient Kheterata and bring Sarhal back under your rule.
Vyzemby (Generic): Unite the halflings and encourage the prosperous trade of cloves.
Arawkelin (Re-enabled): Create a cosmopolitan trade empire, burn down the Lupulan rainforst and be the first Ravelian in Haless.
Yinquan: Spring awakening.
Chien Binhrung: Rampage through South Haless with Spirit Queens and Magic Gemstones!
Zabutodask: Embrace your inner gun-slinging horse rider (with a new culture and religion to boot), turning your back on the Lake Federation and bringing war to the centaurs.
New Missions
Major Mission Reworks
Removed Missions
Goblin Allclan Arawkelin
New Missions
Castellyr (Page missing)
Count's League
Cyranvar
Dartaxâgerdim
Dwarf Adventurer (Generic)
Ghankedhen (Generic)
Kobolds/Kobildzan
Nimscodd / Gnomish Hierarchy
Rahen (Generic)
Rajnadhaga
Tugund-Darakh
Vanbury Guild
Vanrahar (Generic)
Wood Elf (Generic)
Caamas (Generic)
Er-Natvir
Harpylen
Ovdal Kanzad
Telgeir
Tuathak( Generic)
Arakeprun
Arannen
Elchos
Kheterata
Orc(Generic)
Peitar (Generic)
Pelomar
Selphereg (Generic)
Snecboth (Generic)
Verkal Gulan
Verne
Wine Lord (Generic)
Aelnar
Adventurer (Generic)
Aqatbar
Barumand
Birsartanses
Dameria
Derannic
Dostanor(deprecated)
Eborthil
Gawed
Grombar
Jaddari
Jaherian Exemplars/Rezankand
Khozrugan
Lorent
Magisterium
Nathalaire
New World Natives (Generic)
Ourdia
Pirate (Generic)(
Sugamber
Unguldavor
Venáil
Wesdam