Original character
Concept
360 render, wireframe etc.
This character was designed for animation, not for video games, which is why the topology is denser.
The goal was to achieve a model ready for rigging in the shortest time possible (1 month).
Modeled using ZBrush, retopologized in Blender, UVs created in RizomUVS, textured in Substance Painter, and rendered using Cycles.