Personal proyect
Bikini made in Marvelous Designer
Screenshot from Unity with temporary materials, still a work in progress.
360 render, wireframe etc.
This character is being prepared for full-body tracking and face tracking.
It was created specifically for a Twitch project, and the clothing was only added for this render to showcase the body's topology and anatomy.
The model is currently in the facial rigging phase and is being prepared for motion capture by @Danzying on Instagram. Modeled using ZBrush, retopologized in Blender, UVs created in RizomUVS, textured in Substance Painter, and rendered using Cycles. Bikini in Marvelous