I am a passionate Gameplay Programmer with a creative mindset and a strong drive to take on challenges and continuously improve my skills. Having graduated in Game Development from Forsbergs Skola in Sweden, I’ve worked on several collaborative and solo projects, including professional and personal game development experiences.
My expertise lies in Unreal Engine, where I specialize in gameplay programming using C++ and Blueprints. I also have a background in Unity and C#, which I leveraged in earlier projects. Gaming has always been a central part of my life, inspiring me to become a developer to express my creativity and share engaging stories and experiences with others.
Beyond programming, I enjoy writing stories and exploring various forms of art, including 3D modeling, directing, and concept art. This passion fuels my desire to learn and grow in different creative disciplines, with the ultimate goal of becoming a Creative Director in the gaming industry.
Creating games allows me to combine my love for storytelling and my appreciation for art, crafting immersive experiences that resonate with players. I’m always eager to learn, collaborate, and push the boundaries of what games can achieve.
[Forsberg's Skola]