Game Designer
Monster High: Skulltimate Secrets is an adventure game set in the iconic Monster High universe, where players explore the school, complete quests, and customize their characters. Players engage in story-driven challenges, interact with familiar characters, and unlock new outfits and abilities. Designed to balance accessibility and engagement, the game features colorful visuals, cooperative mini-games, and mechanics tailored to a younger audience, fostering creativity and exploration.
Some of my contributions to the project:
Designed gameplay systems and features in line with the Monster High brand identity.
Created, iterated and supervised the implementation of levels ensuring consistency with systems and mechanics across the project.
Produced clear design documentation to ensure cross-team consistency.
Collaborated with Art, Narrative, and Engineering to implement features, core gameplay systems and mechanics across the project.