I’ve always been drawn to how systems work. Early on, that meant building my own gaming computers to get the fastest machine possible. I learned how components fit together, and how performance is shaped by design choices. Most importantly, I learned how to deal with failure and frustration. If something broke, I had to figure out why and come up with creative ways to fix it.
My uncle, a computer pioneer, hooked me into robotics with a Lego Mars Rover. It was everything I loved about computers, but physical. It moved.
Now, as a Master’s student in Robotics and Automation, I channel that same excitement into my work in the Maker Lab and the Robotics Labs at the University.
Whether it’s refining CAD designs, fabricating prototypes, or debugging mechanical issues, I like being close to the system and making it work.
My work focuses on modular robotic systems and designs that allow for fast iteration and reconfiguration.
I also serve as Associate Editor of DROIDS, where I help break down complex robotics concepts. That exposure to real-world systems has shaped how I think about system design.