Alestria is divided into three primary regions: the Northern Continent, the Southern Continent, and the Elven Isle. Most kingdoms are formed of a primary race, but most of the kingdoms surrounding the Inner Sea are a melting pot of many races as afforded by the constant trade around it. Below are the nations found in each region along with the capitol city (or cities) for each.
Ancient Sargon (Medigis)
Caldore ()
Fentaros ()
Free Land of Marshak (Kerwin)
Gleeves (Catoux)
Gods Thrones *
Hexen ()--Hex Pass
Holy City State of Helios (Helios) Mix
Infernal Trust of Greater Gath (Infernik)
Jonivaar (Treslere)
Lacrum (Lacrum) --Varlois Pass
Lurl (Milnus)
Nerth (Teuvel)
New Avalon (New Avalon)
Northern Molns (Blawflus)
Parnesee (d'Fey)
Shurmunt (Oovrin)
Snow Country* (Gnollhaven at Kuud)
Stars Highlands (Bawktog)*
Stergin (Trelglad)
The Legacy ()
Boddar *
Braz (Braz)
Crown of the World *
Empire of Nymeria (Baal'zuul) --Diamond Pass
Heavenly Thronehold of Chianna (Imperial City; Li'Lau; Til'wa; Wu'xan)
Hidden Mountain City of Tomba'Nida (Tomba'Nida)
Nezembar (Cult City of Nezembar)
Ozbee Colony (Devaria)
Poisonwastes of Kethric & Xoar *
Ruins of Balistad (Balistad)
Rune, The Quiet Kingdom (Mago)
Tempus Jungle (Gaigra)
The Dragon Sands (Ormit) --Orc Badlands
The Shadowlands *
Xavatar Isle (Magus)
Avalon (Bittersea)
Brayton (none)
Lilenvaire (Lilenvaire)
Elf Weald (Eilithea)
Wode (Ellencourt)
Regions with an asterisk (*) are not nations, but ungoverned lands
Token South Cap