This site is for my world Alestria and the Pathfinder/5th ed games I will be running in it. The bar at the top has the major links you will need. I suggest reading the Game Information area and its sub links as well as the Laws area first. Each of the players have his/her own page where you can change the google doc under your name to edit the info there. If you have any questions, please let me know.
Though each link above may have a drop down you can also click on the link them self.
Remember this site will expand as you explore the world with more Easter eggs to be found.
For this game start level 3.
Homebrew Content (on if using my dnd beyond campaign link)
All Sources (On)
Optional Class Features (On)
Customize Your Origin (On)
Advancement Type - milestone
HP Fixed
Use Prerequisites Allow or restrict choices based on rule prerequisites for the following for this character Feats (On)
Multiclass Requirements (On)
Encumbrance Type - Variant
Ignore Coin Weight - Off
Point buy is always welcome. Some groups may opt to roll in front of the GM for stats. Though you can reroll if there is no net positive mod. You are keeping what you roll if you take this option.
No Legacy without approval.
I prefer you be good or good leaning, no evil.
There are hidden tokens around this site. You can clam them for bonuses. Keep them secret. This is purple token if you clam it.
The idea of gods do excess, but open and standard worship is rare. The simple truth is gods have little hold over this world. Most feel they are a relic of the old world or have abandoned us.
The mass majority follow Mother, and any and all religious classes can worship Mother to get your magic. Even the most devout of Mother will tell you she is not a god.
You can however find many tokens on this site to gather as your own. Maybe this will being you faith. This is the god token.
The mass majority of the world is unexplored. The old world ruins, bunkers, and dungeons still riddle the land.
The world population is now stable. A thousand years have passed with only a handful of each race starting out.
Monsters are a real and ever-present danger.
Information about the old world is all but lost. It is believed that much of the information was purged.
Most magic items found are from the old world, especially the more powerful ones. Also found in the ruins is machina, a crystal based magic technology that was its prosses to make was lost, but some of the items are found from time to time.
There are no set seasons. "Winter" and "summer"-like periods do happen but do not follow any set pattern. Though weather types may stay for some time, they can also shift without any real warning.
Gold is the standard money system accepted most everywhere though it is not that often used. Barter or trade is far more common as well as a trade of services. Some of the wealthier people have no real amount of gold, but many other things to trade. Crystals are always taken, and most of all Heart crystals are taken everywhere.
Having more than 1 sibling is rare. For some reason most couples only have 1 child, some 2, few will have 3 or more. Some races do not seem to follow this.
Monsters seem to be drawn to people and non-red crystals not in the protection of a heartstone.
All the remaining original towns have a founder, one adult left from the old world with no memory of it, alone surrounded by infants. Whose job was to raise them and protect them. Each and every founder never ages and cannot have children of his/her own. Most towns that have one treat their founder as an elder of great respect.
The crystals hae all stoped working and magic is all but gone. To top that off the forest is dieing. Food is becoming more rare. The few people that are left are in danger.
For the few of you that have uncovered any of the GM tokens you may what to know what you can spent them on. I will list them here. As a warning, this list may grow/shrink/change. (And by may I mean will.) So it's up to you if you spend them now and take the benefit or later with hopes for more.
1. Spend a token as a reaction when an ally within 30 ft is subject to a friendly or willing spell, you are also subject to it.
2. Spend one token to ⌰⟒⏁ ⊑⏃⍀⋔⍜⋏ ⌇⟒⟒ ⏃⋏⎅ ⊑⟒⏃⍀ ⊬⍜⎍
3. ⊑⏃⍀⋔⍜⋏ ⟟⌇ ⏁⟒⌇⏁⟟⋏☌ ⏁⊑⟟⌇ ☊⍜⋏⋏⟒☊⏁⟟⍜⋏, ⎅⍜ ⋏⍜⏁ ⎍⌇⟒!!
4. Spend one token to cast death ward on any player. You can spend more than one to target more players in the same action. (action)
5. Spend one token for someone else when they would have spent one.
7. Limited flash of knowledge. Spend 1 token to ask 1d4 pointed question to get the answer. This has a chance to fail, but if it failed will not cost you a token. (1 per in game day max)
7.5 When another player uses Limited flash of knowledge you may spend a token to add your roll for this ability to the pool of questions.
8. Suspend death. This token can be spent as an action to cast Resurrection on another player. (1 action) Range 30ft
9. Spend one token cast teleport. Action.
10. Spend one token to wild shape as a mood druid of your level.
13. Spend 1 token to gain 5 blue tokens. (during long rest,) These go away at end of session.
Blue tokens go away at end of session, they can be spent on the following.
a. Legendary Resistances
c. As a reaction to gain resistance to 1 damage type until the start of your next turn.
d. To negate damage, you would take from 1 source.
e. Reaction to take one attack or cast a 1 action or bonus action spell.
f. Gain 1 movement type equal to your land speed for 1 min. (swim, fly, climb only) (bonus action or action)
g. Force vulnerability of 1 type to an enemy in 60 feet, this last for the next hit that hits it only or 1 min. (action)
i. Heal 1/2 damage delt for one effect (spent when dealing damage) (only damage to one target counts if it hits more than one target)
j. +10 to a skill check.
k. Spend when rolling initiative to add +15 to the roll.
l. Gain temp hp as an action. Roll your remaining HD. You gain that number in temp Hp.