Quality Control and Quality Assurance

An important part of my professional career has been dedicated to Quality Control and Quality Assurance. It has been a much more eclectic job, where I've developed multiple kinds of work, especially Level Design revisions and language Localization.

In this section I'm going to explain what my tasks were in each project:

 United 1944

Multiplayer and strategy shooter that combines crafting and building, 2 teams of 16 must fight to take control of the territory, capturing bases and defending their position. Made with Unreal Engine 5. These were my tasks as QA in United 1944:

- Quality Assurance, specialized in Level Design and Level Art.

- Quality Control of all general aspects of the game.

- Spanish Localization.

- Assistance with the community's complaints and feedback.

- Localization's revision of all the game's languages (English, Chinese, Spanish, French, German and Italian).

- Level sound's revision.

- Marketing Assistance for the creation of media content.

Killsquad

Hack and Slash action and shooting role-playing game with an isometric view (Diablo style) and with an online cooperative mode. Steam page here:

When I got hired by Novarama Studio, Killsquad was in its final stages. However, I was able to work on the port for PS4 and PS5, as well as assist the community with the latest bugs in the game.

My tasks involved but were not limited to:

- Quality Control of the latest stages of the game.

- Revisions of the PS4 and PS5 ports.

Unnanounced project

Unannounced Novarama project. Made with Unreal Engine 5. My main tasks were:

- Quality control of all general aspects of the game.

- Quality control of all the aspects of the first iterations of the vertical slice.

- Quality Assurance, specialized in Level Design and Level Art.

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