Welcome to My Portfolio
I'm Akexa, a Unity developer, where we build high-fidelity systems and assets for driving simulation games.
Unity (C#)
Custom Physics Calculations
Input System (new Unity Input Actions)
Scriptable Architecture for Managers
Modular Component-Based Design
One of my main projects is a realistic car controller system built from scratch using Unity and C#. It's engineered to simulate the complex interplay of engine torque, clutch behavior, tyre friction, pressure, temperature dynamics, gearbox logic, and much more — all based on real-world physics and mechanical principles.
Engine & Torque Simulation – Custom RPM-driven torque curves, engine braking, and clutch-influenced behavior.
Manual & Automatic Gearbox – Realistic gear shifting mechanics, reverse mode, and clutch timing logic.
Differential System – Torque distribution based on traction type and wheel RPM.
Advanced Tyre Model – Includes pressure dynamics, temperature curves, and tyre wear affected by slip, friction, and speed.
UI Integration – Real-time stats for tyre wear, temperature, pressure, clutch status, RPM, speed, and gear.
Camera System – Smooth third-person follow with zoom and mouse rotation controls.