About Me:
I'm Alex, a Unity developer with 2 years of experience in game development and simulation systems. I specialize in building modular, scalable, and performance-driven architecture using C#, OOP, and SOLID principles. I have a strong background in physics and mathematics, which I apply directly to my work — especially when it comes to designing realistic systems like vehicle dynamics, tyre thermodynamics, and mechanical simulation.
I'm also the founder of aKeXa, a game development studio focused on delivering high-quality tools and assets for developers who value immersion, control, and realism. I take pride in writing clean, maintainable code and creating systems that feel as satisfying to build as they are to play.
My projects:
- https://store.steampowered.com/app/3420680/The_13th_Floor/
C# Programming – 2+ years of experience using clean OOP design, SOLID principles, and modern architecture patterns
Unity Engine – expert-level proficiency in 2D & 3D development, project structuring, and real-time simulation
Physics & Mathematics – strong academic background applied to vehicle dynamics, mechanical simulations, and realism-driven gameplay
Vehicle Systems – custom engine, gearbox, tyre, clutch, and suspension logic, including realistic torque, grip, and wear modeling
Shader Graph – building optimized visual shaders for URP (water, deformation, masks, etc.)
ScriptableObject Architecture – creating data-driven, reusable systems (settings, gear configs, vehicle profiles)
UI & UX – responsive in-game UI using TextMeshPro, Canvas, and dynamic HUD elements
Editor Tools – custom inspectors, runtime debug panels, and editor-only components
Multiplatform Deployment – building and testing for Android, PC, Nintendo Switch, PlayStation
Profiling & Optimization – deep experience with Unity Profiler, Frame Debugger, GC allocation, batching
Input Handling – expert in both Legacy Input and the new Unity Input System
Audio Integration – real-time audio behavior based on vehicle RPM, surface contact, or player input
Version Control – working comfortably with Git, Unity Collaborate, and scene/prefab merging strategies
Team Workflow – experience in modular asset structure, clean code practices, and long-term support strategy