We will introduce the structure and goals of the workshop. We will then present a brief overview of the State of the Art as it relates to AI and digital legacy, including brief overviews of case studies in actual or proposed uses of AI in this context (e.g., for finishing a Beatles song after the death of two band members) and of related commercial offerings (e.g., start-up companies such as HereAfter AI or Re;Memory).
Participants will then engage in an ice-breaker based on the pre-workshop activities, presenting two slides - one summarizing their "AI and the Afterlife" Light Mirror and one summarizing their Black Mirror exercise. During the ice-breakers, all participants will be asked to note themes that emerged for good vs. bad scenarios across the various pitches. Themes will be collected and organized and will serve as a resource for participants during design exercises later in the day.
To foster a broader understanding of the topic space, a set of experts from non-HCI areas will present ``micro-keynote'' provocation talks. These talks will be kept short (less than 20 minutes) to provide ample opportunity for discussion and Q&A.
Our design exercise consists of three phases, spread over a three-hour period. First, we will devote 30 minutes to the Design Pitches and Group Selection activity, in which participants can share ideas for prototype systems with attendees, who will then self-organize into small teams around their favorite concepts. Group selection will take place just before lunch so that project teams might network and brainstorm during the meal. After lunch, we will have two, one-hour Hackathon/Design Sprint sessions (broken up by a coffee break), in which groups can use their preferred methods of either lo-fi (e.g., paper prototyping, storyboarding) or hi-fi (e.g., prompt engineering, coding) prototyping to create an artifact related to the workshop's theme. Finally, we allot thirty minutes for the Share-Back, in which each group will present their design to the workshop attendees.