An analysis on the average time spent on various activities by young adults.
An analysis on unemployment in the United States between 2000 - 2016.
An analysis of the job market, student sleep, and student debt. Three things that directly impact students' lives after graduation.
An analysis of Steam Corporation and video game popularity, prices, etc.
An experiment on the reciprocity influence tactic for leaders and a reflection on the results.
A document illustating what it takes to be a leader and what our gorup "MLK Consulting" suggests implementing.
A business case that requires a solution to student mental health deterioration and a lack of opportunities and interaction during COVID-19