Panicucci (2003) stated, “A class becomes an adventure for students if there exists an element of surprise, if activities compel them into doing things, they have never imagined possible” (p. 1). One of the goals of adventure education should be to challenge students, so they experience moments of both success and failure (Panicucci, 2003). According to Guthrie and Yerkes (2007), “Important goals of an adventure education program... are to help participants become more self-sufficient, responsible, knowledgeable, sensitive to others, and attuned to group processes and working effectively as a group” (p. 210). Furthermore, specifically in a school setting, the adventure experience tends to be structured and controlled by the instructor to help teach intrapersonal and interpersonal skills (Guthrie & Yerkes, 2007). School based adventure education programs also have the goals of team building, working cooperatively in a group, and finding enjoyment in activity (Guthrie & Yerkes, 2007).
References
Guthrie, S., & Yerkes, R. (2007). Adventure education programing and career paths. In D. Prouty, J. Panicucci, & R. Collinson (Eds.), Adventure education: Theory and
application (pp. 207-225). Human Kinetics.
Panicucci, J. (2003). Adventure curriculum for physical education: High school. Project Adventure.