3D Works
Since 2024, I've been a self-taught user of the Maya 3D modeling software, which I use exclusively for designing characters based on original concept art.
When I first began 3D modeling, my first model was an enemy character (Image Left) for my video game design class's project. Furthermore, the concept art for this enemy was also created by me.
In addition to beginning to model with Maya in 2024, I also learned how to animate in the software around the same time.
 With Maya, I was able to create a looping walk cycle (Image Left) for my very first 3D model for a video game.
2D Works
Ever since middle school, I have been passionate about drawing. Since then, I've always remained a traditional "pen-and-paper" artist who took strong interest in original character designs (Image Left).
It wasn't until 2023 when I began using Adobe products for the very first time, with all of my projects being created within my digital design classes. Since then, I have grown to appreciate the benefits of creating 2-dimensional art digitally.
My first foray into 2D animation was during my 8th grade year, where I began to better understand HOW animation worked.
While I had very few projects at the time, I managed to create some relatively decent pieces, for a first timer.