In this course, students will learn OpenCV and OpenGL which are the main tools for creating image processing, graphics, and 3D games. Furthermore, students will be working in a group to make an interactive and Interesting game using several states of the art sensors we provided such as Kinect and Leap Motion. The visualization of the game will be via HTC Vive and Hololens.
For OpenGL, you will learn about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation. For OpenCV, you will learn about projection mapping, Binarization and so on.
Date/time: Friday 13:00-14: 30
Place: Seminar Room (5th Floor)
Team: Pachimon Go
- yuji tsukagoshi
- tamon hamamoto
Device: Hololens/Vive ?
Team: JCB
- wei
- anna
- oohkubo
Device: Oculus Rift, Leap Motion
Team: HGL
- brandon
- ogawa
- kayatani
Device: Vive (6F)
Team: Null
- meguro
- kuroda
- kim
Device; Vive (5F), Vive controller
Team : Rossu Tonkatsu Teishoku
- ogawa
- hanada
- yamano
- minami
Device; Hololens/Vives Backpack PC
Previous year works
http://handai.tk/~mashita/wiki2/index.php?%A5%BC%A5%DF%A5%CA%A1%BC%A5%EBA%2CB