Solo Developer - 1 Month - Godot
A narrative-driven experience where the player's choices result in changing what the conclusion of the game will be.
This game is my proudest achievement yet.
This project made me understand the workings of ludo-narrative harmony, Narrative Design, 3D Godot proficiency and Playtesting until completion(UX).
It is available to play via itch!: adamargam.itch.io/words-of-thought
Solo Developer - 2 months - Godot
A surreal adventure game, made as a solo project to develop my skills in Blender and Godot.
During this project I learned 3D Skills such as Modeling, Rigging, and Animating. I also focused on developing my 3D Godot Proficiency and how to be less of a perfectionist.
This game is available to play via itch!: https://adamargam.itch.io/stars-entertainment
Creative Director - 2 months - Unreal Engine
A surreal narrative game where you feed the lord.
I focused on learning Creative Character Writing, 2D Animation, 3D Unreal Engine Proficiency and how to lead a team with a concrete concept.
This game is available to play via itch!: https://thenibbler.itch.io/gluttonous-gallery
Creative Director - 4 Months - Unity
I directed a four player co-op action survival game in Unity with Steamworks integration, leading a team of 6. While doing so, I mastered SCRUM.
For my practical skills I focused on my knowledge of the 3C's/Player Controller, Procedural Cave Generation + Voxel Destruction, Inventory & Item systems and Steamworks.
UX & Content Designer - 2 months - Unreal Engine
A first-person magical girl shooter made by 19 students working in a grand scale professional setting, with our main goal set to max out our portfolios using industry workflows(SCRUM), industry working hours, and one physical workspace.
My main learning goal was to deepen my knowledge and skill in UX Design, while also helping out in the general game design department.
During this project I refined my skills in R&D, communication with developers and artists, Weapon Design, Systems Design, Content Design, and UX Design.