I have done architectural visualisation projects, most notably modelling a decking concept my clients have been interested in creating. The core of this decking was collaboratively created by me and the clients, as we discussed what potential designs and shapes we could use, and I quickly recreated them in 3ds Max. I then created textures based on the wood samples from a local firm, and made an outline shown below.
While the clients were very pleased with the outcome of the initial renders, I wanted to provide several more in-depth options for visualising the project before it is underway. I started to explore a couple of opportunities, one being the use of Unreal Engine to provide an interactive area where the player can walk around the area, and even change the colour of the planks and bordering wood. The second option was to motion track footage and composite it via NukeX. I had considered Real-time rendering via unreal engine but as I am still new to the software, it was more important to complete the core project before any additional flair at a reasonable pace.
The second design focused more on the addition of fence posts instead of edged garden borders to create a safer area, accomodating for ageing family members. The stairs were also adjusted so that the transition between stairs and the ground is not too jarring. The colour of wood was changed to accommodate the changing choices of the clients. I had created several base textures which could easily be switched out for alternate colours based on the sample wood provided by the clients.
The final design was focused on the beauty render, compiling the last few design choices, and adding furniture to the render. Unfortunately, due to system errors, the final render was lost but I salvaged a screenshot of the model layout, which was used by the clients for the project.Â