The first version of OMNIA is now considered obsolete and will no longer receive updates.
 All future development and documentation are focused on OMNIA 2, which includes major improvements and a unified workflow across all compatible models.
Most of the information from the original OMNIA documentation is already covered or updated in this new guide.
 If you have questions about older files or workflows, feel free to contact me directly — I’ll be happy to help you transition to the new version.
OMNIA 2 is currently being rolled out progressively across all products, including both characters and standalone arms, and the update process will be completed over the next few days or weeks.
Thank you for your patience and continued support while the ecosystem is updated.
From the core rig and facial system to setup tips and customization workflows.
Manage visibility, IK/FK switching, pose reset, mirror, flip, stretch, and more — all from one clean panel inside Blender.
Retarget animations from Mixamo, ActorCore, Unreal Engine, and more directly to OMNIA rigs, with IK/FK and facial mocap support.
Core rig with advanced IK/FK, joint stretch, snapping, constraints, and optimized bone layers for efficient animation.
Over 50 detailed facial controls for expressions, lips, visemes, and tongue — inspired by Metahuman and Reallusion systems.
Guides for arms and characters with tattoos, nail shapes, and material variations ready for customization.
Quick setup and troubleshooting: enable the panel, fix security warnings, and make sure OMNIA runs smoothly in Blender.