From the core rig and facial system to setup tips and customization workflows.
Manage visibility, IK/FK switching, pose reset, mirror, flip, stretch, and more — all from one clean panel inside Blender.
Retarget animations from Mixamo, ActorCore, Unreal Engine, and more directly to O.V. Rigs, with IK/FK and facial mocap support.
Core rig with advanced IK/FK, joint stretch, snapping, constraints, and optimized bone layers for efficient animation.
Over 50 detailed facial controls for expressions, lips, visemes, and tongue — inspired by Metahuman and Reallusion systems.
Guides for arms and characters with tattoos, nail shapes, and material variations ready for customization.
Quick setup and troubleshooting: enable the panel, fix security warnings, and make sure OMNIA or VERSA runs smoothly in Blender.