SOAR Pilot

  • Rifle - M4A1 Block II
    • Rifle Sights - Any sight with LESS then 4x Magnification (No NV or FLIR allowed!)
  • Launcher - None (Restricted)
  • Pistol - MP-443 OR FNX-45 (W/Suppressor)
  • Uniform - VSM OD or Tan variants dictated based on map
  • Vest - Carrier Rig (Camo OD or Tan)
  • Backpack - ILBE AP VHF Blade Antenna (Camo is dictated based on map, MARPAT Variants)
  • Helmet - Heli Pilot Helmet (Nato or CSAT)
  • Facewear - Allowed
  • NVG - ENVG-II
  • Binoculars - Laser Designator
  • Terminal - GPS
  • Communications - AN/PRC-152
  • Watch - Altimeter Watch
  • Voice - NO VOICE!
  • Insignia - SOAR or Rank

Recommended Loadout

Ammo (Spare Mags):

  • Primary - <3
  • Secondary - 1
  • Launcher - 0 (Launcher not carried)
  • HE UGL Round - 0
  • White UGL Smoke - 0
  • Blue UGL Smoke - 0
  • Red UGL Smoke - 0

Throwaways:

  • IR Grenade (for night ops) - 2
  • M172A1 Hand Held Signal Flare (Red) - 0 (Can swap with smoke for night ops)
  • M172A1 Hand Held Signal Flare (Green) - 0 (Can swap with smoke for night ops)
  • M83 White Smoke (For Cover) - 4
  • M18 Red Smoke (Marking enemy location) - 2
  • M18 Blue/Green Smoke (Marking friendlies/LZ) - 2
  • M67 Frag - 0
  • M84 Stun - 0

ACE Medical (Advanced System):

  • Adenosine Autoinjector - 0
  • Atropine Autoinjector - 0
  • Bandage (Basic) - 0
  • Bandage (Elastic) - <30 (Has high reopen chance but is "good enough" to patch till medical facility can be visited)
  • Basic Field Dressing (QuikClot) - 0
  • Blood IV (1000mL) - ~5
  • Blood IV (250mL) - 0
  • Blood IV (500mL) - 0
  • Bodybag - 0
  • Epinephrine Autoinjector - ~5
  • Morphine Autoinjector - ~10
  • Packing Bandage - 0
  • Personal Aid Kit - 1 (Especially needed if running Medevac)
  • Plasma IV (1000mL) - 0
  • Plasma IV (250mL) - 0
  • Plasma IV (500mL) - 0
  • Saline IV (1000mL) - 0
  • Saline IV (250mL) - 0
  • Saline IV (500mL) - 0
  • Surgical Kit - 0
  • Tourniquet (CAT) - 1+

Utilities:

  • Flashlight (Maglite XL-50) - 1
  • Cable Tie - 5
  • Ear Plugs - 0 (Helmet provides ear protection)
  • IR Strobe - 2
  • Map Tools - 1
  • MicroDAGR - 1
  • Spare Barrel - 0
  • Toolkit - 1 (HIGHLY recommended to keep on your person to quicker seal leaking fuel tanks)
  • RF-3080 Satcom Antenna - 1 (Store in Helo)

Fortification Tools:

  • Entrenching Tool - 0
  • Sandbag (empty) - 0

Designated Marksman / Sniper:

  • ATrag MX - 0
  • Kestrel 4500NV - 0
  • Range Card - 0
  • Spotting Scope - 0
  • SSWT Kit - 0

HuntIR Grenade-Launched UAV:

  • HuntIR Monitor - 0
  • HuntIR Round (Ammunition) - 0

Paint:

  • Black Spray Paint - 0
  • Blue Spray Paint - 0
  • Green Spray Paint - 0
  • Red Spray Paint - 0

EOD:

  • Defusal Kit - 0
  • Mine Detector - 0
  • M57 Firing Device - 0
  • M152 Firing Device - 1 (For use to scuttle downed aircraft that can't be recovered, may be stored in Helo)

Explosives: Restricted unless specifically granted use

  • M112 Demo Block - 1 (For use to scuttle downed aircraft that can't be recovered, may be stored in Helo)
  • M183 Demo Charge Assembly - 0
  • PMR-3 AP Tripwire Mine - 0
  • M18A1 Claymore - 0
  • M15 Anti-Tank Mine - 0
  • M4A1 SLAM - 0

Miscellaneous:

  • Dead Man's Switch - 0
  • UAV Battery - 0
  • 82mm Rangetable - 0
  • Banana - 0
  • Cellphone - 0