The Goal Of Kinematics
Hello, my name is Soumitra Chatterjee I am the faculty and the owner of this institution called KINEMAICS.
my passion is teaching, teaching on latest 3D software like 3D max video Corona and other latest software, I always preferred 3D software it may be interior or architecture or mechanical or civil but mostly creative visualization is my area and I want to serve the best of the best 3d rendering to the society.
Faculty with 17 years of experience
Flexible timing.
Computer per head. 100% practical.
100%project work. We provide a job or
online work. The course will not be over
until the faculty is not satisfied. Completion
software the certificate will be rewarded.
Advanced visualization or rendering is the process of rendering photo-realistic images or 3D models or scenes using computer software.
It involves techniques and quantum physics (light)interaction of light with surfaces, materials, and environments to create lifelike visualizations.
Advanced visualization or rendering techniques are:
Ray Tracing: This method simulates the path of light rays as they interact with objects in a scene, accurately modeling effects like reflections, refractions, shadows, and global illumination. Ray tracing produces highly realistic images.
Global Illumination(GI): This technique accounts for indirect lighting in a scene, including primary and 2ndary photon bounce and ambient light. It helps to create more accurate lighting conditions, resulting in real-world visualizations.
Physically Based Rendering (PBR): PBR simulates the physical properties of materials such as how they reflect, absorb, and transmit light. It considers factors, like roughness, metallic bump map, ambient occlusion, and surface normals to create more photo-realistic material appearances which feel like
you can touch the object.
Texture Mapping: Textures are applied to (raster image assigned on vector object) 3D surfaces to enhance their appearance and realism. Textures can include color, bump maps, specular maps, AO maps, and displacement maps to create amazing surface details and make imperfections like a real-world experience.
Real-time Rendering: This is focuses on creating images or producing output in real-time, allowing for interactive rendering or visual changes of 3D environments. Real-time rendering is used in applications such as video games, interior or exterior presentation, and virtual reality.
Procedural Generation: Procedural techniques are used to generate complex scenes, there is a vast complex technique like code base albedo textures, and other things there and animations algorithmically rather than manually. This allows for the creation of vast and detailed environments efficiently.
Advanced Shading Techniques: Techniques such as subsurface scattering, ambient occlusion(AO), normal bump map, edge map, height map, and image-based lighting are used to enhance the real-world rendered images by creating the behavior of light in different materials and environments.
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Introduction to AutoCAD: The course usually starts with an introduction to the AutoCAD interface, including the ribbon, command line, tool palettes, and other essential features.
Drawing Setup and Navigation: You'll learn how to set up drawing units, scales, and layouts. Navigation tools such as zoom, pan, and orbit are also covered to help you navigate through your drawings efficiently.
Basic Drawing and Editing Commands: You'll be introduced to basic drawing commands on the draw toolbar such as line, circle, arc, rectangle, and polyline. On modify toolbarEditing commands like move, copy, rotate, mirror, and trim will also be covered to modify your drawings.
Object Properties and Layers: Understanding object properties such as color, line type, and line weight, freeze layer, hide layer, and organizing drawings using layers, is essential for creating well-structured drawings.
Dimensioning and Annotations: The course will teach you how to add dimensions and annotations to your drawings using dimensioning tools and text commands.
Blocks and Attributes: You'll learn how to create and use blocks to efficiently reuse and manage repetitive elements in your drawings. Attributes can be added to blocks for dynamic information insertion.
Advanced Drawing and Editing Techniques:
Hidden commands in AutoCAD like mocoro, and oops, and more advanced drawing and editing commands, such as offset, fillet, chamfer, array, and hatch, will be covered to create complex geometry and patterns and how to create command icons and embed on the toolbar.
Introduction to 3D Modeling:
Basic and advanced concepts of 3D modeling in AutoCAD, including wireframe, surface, and solid modeling, extrude, sweep, loft, press pull techniques,
Visualization animation and Rendering:
Basic rendering techniques and visualization tools in AutoCAD like material editor, texturing, mapping, and walkthrough animation are covered to create realistic renderings of your 3D models.
3ds Max is a powerful 3D modeling and rendering software developed by Autodesk. It's widely used in various industries such as architecture, interior design, film and television production, game development, and product visualization. Here's a brief description of 3ds Max and its key features:
Modeling:
3ds Max provides a robust and amazing set of modeling tools for creating a wide range of 3D models, It includes polygonal modeling, spline-based modeling, NURBS modeling, and parametric modeling techniques. Users can create detailed models of characters, objects, environments, and architectural and interior elements.
Animation & Simulation:
With 3ds Max, you can animate objects, characters, and cameras using keyframe animation, and object animation, It supports both traditional keyframe animation and advanced curve animation techniques, simulation real world like gravity, wind, and all other real-world allowing for complex motion graphics and character animations.
Texturing and Material Editing:
3ds Max offers powerful texturing and material editing capabilities, allowing users to create realistic surface materials using built-in shaders and material editors. It supports procedural textures, bitmap textures, texture mapping, and UVW mapping unwrap UVW, PBR texture, AO texture, normal bump, and displace mod for photo-realistic uneven or grooving surfaces.
Lighting and Rendering:
3ds Max includes a wide range of lighting options and rendering engines for creating high-quality visualizations and renderings. Users can create realistic lighting setups using standard lights, photometric lights, and vray lights, corona lights. It supports various rendering engines such as Arnold, V-Ray, corona, and Redshift, OCTEN render offering smooth workflow control over the rendering process.
3ds Max supports a variety of render plugins, each offering unique features and capabilities to enhance the rendering process. Here are some popular render plugins compatible with 3ds Max:
V-Ray:
Chaos V-Ray is one of the most widely used render engines for 3ds Max. This render engine is developed by Chaos Group,
This offers photo-realistic real-world rendering capabilities, advanced dynamic lighting and shading controls, and a wide range of features such as global illumination, caustics, and volumetric effects. V-Ray is known for its speed, quality, and versatility, such as IPR rendering in real-time on viewport making it a preferred choice for many 3D artists and studios.
Arnold:
Arnold is a physically-based ray tracing renderer developed by Autodesk. It provides high-quality rendering with efficient ray tracing algorithms, support for complex shading networks, and advanced camera effects. Arnold is well-suited for rendering complex scenes with realistic lighting and materials, and it has been used in numerous feature films, animations, and visual effects projects.
Corona Renderer:
Corona Renderer is an AI-based user-friendly render engine known for its ease of use and intuitive workflow. It offers interactive rendering,
realistic lighting and materials, and advanced post-processing effects.
Corona Renderer is particularly popular among architectural visualization artists due lots of advanced features like time-based rendering, auto-adjusted render elements,
auto-optimized render-setup and synchronized with hardware to its fast rendering speed and high-quality results.
These are just a few examples of render plugins available for 3ds Max.
Each plugin has its strengths and features, so the choice of render engine often depends on the specific requirements of a project and the preferences of the artist or studio.
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