In this tutorial, I'll show you how to light up an interior scene from dark plug to
photorealistic lighting in a simple and easy way in 3ds max.
alright this is the scene that I'm gonna work on today and I'm gonna be using five types of lighting
starting with light number one dome light go to viral light then choose dom type light.
Put it in the viewport like so let's go to the camera and see what happened but,
first, I want to turn the override material on from the global switches,
turn it on and put a v-ray material exclude the curtains when you exclude
something from the override material won't be affected by the override.
alright let's hit render there is a slight light comes from the window but it's very dark
I can go to the dome light parameter and increase the light intensity from the light multiplayer,
or simply go to the camera parameters and increase the light intensity either
from the shutter speed and the f-number or from the exposure.
the result is fairly good but it didn't seem natural so I'm gonna add an hdri map to the dom
light let's save this shot just like this, select the hdri to go to its parameters,
click on no map like so than on vray bitmap finally choose the hdr
the image copy the hdri map to a slot in the material editor in order to have access
to its settings, and copy to the environment map as well hit render to see what we have achieved so far
yes, there is a difference the shot is still a bit dark it needs more light go to the hdr map in the material editor,
increase the overall material like this.
Now it's better moving on to light number two a sphere light I have this table light and this floor light
and I want to light them up select both of them and isolate them, go to top view then go to lights
Vray lights type sphere put the sphere in the middle of the light make an instant copy and drag it to the other light
then place them exactly where they should determine their light multiplayer and color.
Alright let's see what happened, pretty cool but it needs more intensity
light number three the mesh light select this roof and hide it as you can see there is a space around
here because I want to make her light in this place.
make the line move its edges inside a little bit from rendering click on enable on render and on viewport checkboxes
and determine its thickness convert it to an editable pulley, go to vray light choose mesh light,
put it anywhere inside the viewport go to these parameters, click on mesh light then on pinkish
select the lines that we have made just like this, now it's no longer line it's light.
let's change its light multiplayer and color, great result next step is to light up
In this space with different colors, I'll do the same thing I did to the hair lights so,
one thing I should do differently is to hide the light source.
The nice result now it is a time for light number four and five I'll use them together first I'll make a
the spotlight in this place model is the materiality and excludes it from the override material.
second, I'll use very ies light like so randomize the ies light targets to get better results,
and increase the hdri light intensity again, there is the final result hope you liked it .
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