Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.

Battle Chess follows the same rules as traditional chess, with pieces moving in an animated fashion and battles playing out so that the capturing piece defeats its target. Furthermore, when checkmate is delivered, the checkmating piece fights and defeats the king. Since there are six types of pieces for each color, and a king cannot check (let alone capture) another king, there are a total of 35 different battle animations.[2] The rook, for example, turns into a rock monster and kills a pawn by smashing its head, and the rook kills the queen by eating her. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail, and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.


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The game can be also played in a 2D version with no animations, and the Amiga CDTV version has a fully voiced introduction describing the movements of the pieces for the benefit of beginners. Digitized sound is used in the MS-DOS version for all battle sound effects and is played through the PC speaker, without the need for a sound card, using a technique akin to RealSound.

Battle Chess was the first title developed and published by Interplay Entertainment themselves after ending their relationship with Electronic Arts, besides Neuromancer. The game was featured in the 1992 film Knight Moves about a chess grandmaster who is accused of several murders.[3] Battle Chess producer and Interplay's founder Brian Fargo expressed his fondness for the game in a 2006 interview, although he added that he did not think there would be much of an audience for it today.[4]

Ken St. Andre reviewed the game for Computer Gaming World, and stated that "Quibbles aside, every chess player will want a copy of this program, and every Amiga owner owes it to him/herself to see Battlechess in action. Highly recommended."[2]

The Amiga version received favourable reviews from magazines due to its comical battle sequences which were advanced (for the time) in terms of graphics, animation and sound. German game magazine ASM, however, criticized the weak chess AI.[14] In a review of the 3DO version, Mike Weigand of Electronic Gaming Monthly stated, "If you are a chess fan, then you may want to check this title out."[9]

In 1994 Computer Gaming World said of the remake, Battle Chess Enhanced, that "Better artwork, smoother animations, and a much stronger chess algorithm than its disk predecessors make the CD version a good buy".[15]

A sequel titled Battle Chess II: Chinese Chess was released in 1991, based on xiangqi, commonly known as "Chinese chess". The next year's Battle Chess 4000 spoofed science fiction movies and television series (such as a battle sequence involving the monolith from 2001: A Space Odyssey) and used a clay-animation art style similar to ClayFighter.

Why is there no puzzle battle stats on your profile?

I mainly choose puzzle battles over 3 minute puzzle rush, but if I do so my score is not recorded. Is chess.com planning on including stats for puzzle battles?

Battle Chess follows the same rules as traditional chess; the battles always play out so that the capturing piece defeats its target. Since there are six types of pieces for each color, and a king cannot capture a king, there are 35 battle animations. The rook, for example, turns into a rock monster and kills a pawn by smashing his head. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail , and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation.

The game can be also played in a 2D version with no animations, and the Amiga CDTV version features a fully voiced introduction describing the movements of the pieces for the benefit of beginners. Digitized sound is utilized in the DOS version for all battle sound effects and is played through the PC speaker, without the need for a sound card, using a technique akin to RealSound.

Another interesting puzzle battle behavior : sometimes it repeats exactly the same sequence of problems more than one time in a raw. The same never happened to me in puzzle rush. Probably it's another bug in algorithm because the person who gets this "benefit" has clear advantage against his new opponent.

From the above link "(Note that this rating has nothing to do with the puzzles themselves or how difficult they are; it's all about how you fare vs your opponents in Battle, just like rated chess games.)"

To everyone saying that it's by the puzzle difficulty and not the win/loss: Think about this, how is it even a battle when it doesn't matter if you win or loose? It would be pretty much the same as puzzle rush.

For those who are unaware, it was standard chess but the pieces interacted. If a rook took a Queen, the Rook would pick her up and swallow her face first. The Queen would fire bolts of lightening or something at pawns before she took them etc. It was just great fun. Hopefully, it's something that someone has re-created, even if just for nostalgia.

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 


The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 


Multi-player support can be extended to modem and/or serial port play.

Thankfully the developers realized that not everyone would want to see the animations and allows the player to turn them off. But, turning the animations off removes the only thing that differentiates this game from other chess games.

Speaking of, the game Archon (which as of April 2019 I have not played for this blog) features chess battles where the player actually controls their piece in battle and has to defeat the enemy. So, if you want to play just chess, The Chessmaster is a much better game and if you want to control chess pieces that fight, Archon is the better game.



The OP:

So I love chess... and battle chess was always one of the most memorable games I've ever played. Each piece was animated and had different battle animations for each opposing piece. I always liked the concept, but have never seen it done nearly as well as the original DOS game.


I'd be willing to donate $100 US this time next year to someone if they could make a well-done battle chess game featuring Doom monsters as the chess pieces. 


Preferably made for *Android OS* and Windows.


It occurs to me that the $100 might not be enough when considering the amount of work itd likely be, though from one person that's a nice chunk of change for a small game. Maybe if others feel the same we could start a gofundme website to take donations to be given to the author for being such an awesome guy, or gal.

It's an interesting idea, but likely to be mired in copyright issues once money starts changing hands. I wonder how difficult it would be to write a beginner-level chess AI using ACS to play the game in ZDoom?

I have made quite a few chess AI in my life. Never in GZDoom or a Doom port mind you. The chess part is easy or at least easy to a level of its a time sink. The more time you spend working on the chess part, the better the game gets and the easier it is to program.


Doom has all of the attack animations and walking animations. So I'd just steal them from there and have monsters fight for your amusement. Unless you want custom stuff. I know a few Russian sprite artists that do cheap work, but not enough for $100. Just because custom animation is labor intensive. Anyone serious about programming the project, can do so with those official Doom 1 & 2 animations and sprites.


Depending how busy a person is, the project could be done in a week with proper polish a month for a serious project... that can't make any money due to copyrights. If anything its a feather in someone's cap.


I always preferred Mortal Kombat Deception's version of chess. It makes it interesting, even without the fighting game tacked onto it.


This might not be what you want, but imagine this... every enemy has HP, you chose your pawns, rooks, knights, kings and queens from any monster. I suppose to balance it, you'd have a "finance" of 100 points, with cyberdemon being worth 60, Mancubus worth 40 and so on.


Their health and attack is based on what class they are. So a pawn has 1/10th of their health and attack. A pawn attacking a King would only damage a king, not kill him. The King still has the movement of a king. Then there are special places on the board that will buff whoever is on that special tile. That's how Mortal Kombat Deception chess was. Again, probably not what you want, but I'm just throwing that in to discuss. 2351a5e196

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