Force Handle
Force Handle
Force Rod
Roc's Feather
The main change done to Dartcraft is how one starts the mod. Previously, the way you would get a Force Rod was by creating a "weakened" rod. This low durability rod was used to create a Force Sapling and then with your newfound Force Sticks you could create a full durability Force Rod. Now the Force Rod requires a Force Handle which is crafted using Force Gems and Force Shards. Force Shards are the fragments obtained when a Force tool is broken. It may seem that the Force Handle is impossible to craft—a paradox? The way a Force Shard is obtained is through dungeon chests and IC2 Scrap Boxes. In dungeon chests you may be able to find either the shard itself or a Force Mitt which you can break by using it, and getting a shard. Scrap Boxes have a 3.55% chance of dropping a Force Shard.
The Force Rod is a core component in Dartcraft so this change was done to balance the mod, mostly considering the early game. Along with this, the Force Infuser requires experience to use, and cannot be shared among players. At first glance these changes may seem a bit annoying. However, the entire mechanic of 'magic' was disabled. This allows several items in Dartcraft to become more powerful now that they're not inhibited by the requirement of magic. Anything involving magic was removed or modified to not be related to magic.
Without magic you are able to fly forever with the Wing upgrade. Due to this the Wing upgrade was limited to only be usable on a Force Sword and an Upgrade Core. Additionally, Roc's Feather (the component of the Wing upgrade) was made harder to craft.
The Time upgrade was entirely disabled, but in its stead an individual 'Time Torch' was added. There are many small changes done, but not major enough to highlight here. You're gonna have to play and see them yourself!
Force Shard from Scrap Box
Slimy Glue Stick
Blank Pattern
Grout
Tinker's Construct (TCon) allows you to create customizable tools and weapons which are fairly powerful. This makes most normal tools and weapons somewhat less enticing. To combat this the Blank Pattern recipe was altered. You now need a Slimy Glue Stick in order to craft a Blank Pattern. This Slimy Glue Stick uses a Slime in a Bucket and one of the three ProjectRed gems (Ruby, Sapphire, or Peridot). A Slime in a Bucket is obtained by simply right-clicking a tiny slime with an empty bucket. This makes TCon tools unobtainable the instant you load into a world, which allows normal tools and weapons to shine for a bit. The Slimy Glue Stick has 100 uses.
Grout was changed so it now requires Clay Dust rather than just Clay, Limestone Dust, a Water Bucket, and an Invar Shovel. The idea is that you throw these items in the Water Bucket and mix them with the shovel. Limestone is fairly easy to find underground and Invar is not too hard to create. This limits the creation of Grout early game, and in turn, the Smeltry.
With these changes in place finding a TCon building in a village would be exceedingly advantageous. Which is why they have been disabled. However, this makes it so you can't get a Full Guard Pattern, and won't be able to create a Cutlass. A new method of obtaining the Full Guard Pattern has been added. As seen in the image, you should try putting a Wide Guard Pattern on a Drying Rack and seeing what happens after a bit of waiting.
Theoretically it is possible to get infinite modifiers in this modpack. The way this is achieved is through the Amelioration Cage. This cage is created by putting a Block of Dark Matter into a Molecular Transformer and pumping it full of 120,000,000 EU. The Amelioration Cage has a chance to drop an Obscure Tool Modifier corresponding to one of the many types of tools and weapons from TCon. Obscure Tool Modifiers can stack, so you may add as many modifiers as you please to your tool or weapon of choice.
Drying Rack + Wide Guard Pattern
Amelioration Cage
Osmium Compressor
Steel Casing
Atomic Core
There were several recipe changes made to Mekanism, but I'll only be covering the most substantial changes to the mod. The changes done were at the "lower level" in regards to the existing recipes. I did not want to go through and adjust every single item in Mekanism so changing a lower level component such as the Enriched Alloy and Atomic Core is much easier for both the player and myself.
The Enriched Alloy now requires the creation of a Basic Alloy. This Basic Alloy is created in an Osmium Compressor using an Aluminum Ingot. Enriching this Basic Alloy with Redstone in a Metallurgic Infuser yields an Enriched Alloy.
Since an Osmium Compressor previously used Enriched Alloy in its recipe it has been changed so it's not impossible to obtain. The Steel Casing recipe was modified to incorporate the Basic Alloy. The Atomic Core recipe was changed to require Obsidian Plates and Diamond Dust, making it slightly more difficult to craft.
Basic Alloy
Enriched Alloy
Faint Essence
Infusion Stone
Weak Essence
Essence Dust is no longer the single base component required to advance in this mod. The base essence is now Faint Essence. This new essence requires not only Essence Dust, but Shards of Minium and Mimichite. This makes Magical Crops substantially more difficult. This mod is very powerful, so I believe it to be appropriate to be a bit harder. In its default state Magical Crops can be used to nearly bypass most if not all mining. I did not want that to be the case when I added it to this modpack. After all, the game is called MINEcraft.
In order to slightly offset this change a couple of seeds were added. This being the Minium Seeds and Mimichite Seeds. Essence Seeds were made unobtainable from Tall Grass and instead turned into a 'Strong' Tier seed. Including Minium and Mimichite Seeds makes it possible to automate the process of getting Faint Essence.
The only way to automate farming Magical Crops is to use Thaumcraft Golems. I thought it would appropriate if the exclusive method of automation was from a magic mod, considering that it's a magical crop.
Essence Seeds
Mimichite Seeds
Minium Seeds
The recipes for many of the Advanced Genetics machines were changed to use components from Thermal Expansion and IC2. The recipes Showcased are the DNA Analyser, DNA Extractor, DNA Decrypter, DNA Splitter, DNA Breeder, and Centrifuge. You kinda get the gist of the recipes by these 6 displayed. None of the genes have been disabled, they are all available.
Ancient Staff
Dead Wood Planks
Giant Flower Stem Planks
The changes in Biomes O' Plenty (BOP) are more in regard to the gems added. The world gen is pretty much what you would expect. The BOP gems were changed to not be the same as the ProjectRed gems. Ruby to Jade, Sapphire to Onyx, and Peridot to Amethyst. Finally, Amethyst was changed to Zircon. Not only that, the Zircon (previously Amethyst) armor was buffed significantly. It now has much more durability, fall damage immunity, fire immunity, and water breathing. All with no enchants. The recipe for Zircon armor was changed to be more difficult to correspond with these buffs.
Zircon is quite powerful so I added an armor set which is considered a 'tier' lower: Chromatic armor. Chromatic armor is crafted using Diamond armor and Gem Clusters. These Gem Clusters are made using one of each BOP gem (besides Zircon). Zircon is still exclusively found in the Promised Land. The way to get to the Promised Land is by using the Ancient Staff, that remains the same. However, the recipe for the staff is not the same.
New wooden planks were added for Dead Wood and Giant Flower Stem. It always bothered me that these two 'log' blocks didn't have a plank to pair with them. These planks include slabs and stairs of their respective type.
Gem Cluster
Chromatic Armor
Zircon Armor