1.a. With guidance, identify and use digital learning tools or resources to support planning, implementing and reflecting upon a defined task.
1.b. Explain the use of selected digital learning tools and resources to support productivity and learning.
2.a. Identify questions related to a topic of interest to broaden or narrow the topic as needed.
2.b. Use appropriate search techniques to locate needed information using digital learning tools and resources.
2.c. Use multiple criteria developed with guidance to differentiate between relevant and irrelevant information found with digital learning tools and resources.
2.d. Explain basic ideas of plagiarism and copyright.
2.e. Use digital citation tools to cite sources with appropriate guidance.
3.a. Gather, organize, and summarize information from multiple digital learning tools and resources to build knowledge of a topic.
3.b. Interpret images, diagrams, maps, graphs, infographics, videos, animations, interactives, etc., in digital learning tools and resources to clarify and add to knowledge.
3.c. Organize observations and data collected during student explorations to determine if patterns are present.
3.d. Create artifacts using digital learning tools and resources to demonstrate knowledge.
4.a. With guidance, discuss and identify communication needs considering goals, audience, and content.
4.b. With guidance, select media formats appropriate to content and audience.
4.c. Evaluate the features of digital learning tools and resources based on the characteristics of a specific audience.
4.d. Produce and publish information appropriate for a target audience using digital learning tools and resources.
1.a. Demonstrate appropriate use of technology and explain the importance of responsible and ethical technology use.
1.b. Identify positive and negative impacts one’s use of personal technology and technology systems (e.g., agriculture, transportation, energy generation) can have on one’s community.
1.c. Describe legal and responsible practices when utilizing technology.
2.a. Create a plan and select collaboration and/or communication tools to complete a given task.
2.b. Exercise digital etiquette when communicating and collaborating.
2.c. Identify the positive and negative impact the use of technology can have on relationships, communities, and self.
3.a. Describe the advantages and disadvantages of technology (past, present, future) to understand the relationship between technology, society, and the individual.
3.b. Demonstrate how technology innovations/inventions can have multiple applications.
3.c. Identify and discuss how the use of technology affects self and others in various ways.
3.d. Identify the components of one’s digital identity and one’s digital footprint.
3.e. Identify and discuss laws and rules that apply to digital content and information.
1.a. Demonstrate how applying human knowledge using tools and machines extends human capabilities to meet our needs and wants.
1.b. Give examples of how requirements for a product can limit the design possibilities for that product.
1.c. Describe a process as a series of actions and how it is used to produce a result.
1.d. Identify and describe examples of technology products and processes.
1.e. Explain how controls use information to cause systems to change, like a home thermostat turning on the heat based on the low temperature of a room.
2.a. Critique needs and opportunities for designing solutions.
2.b. Plan and implement a design process: identify a problem, think about ways to solve the problem, develop possible solutions, test and evaluate solution(s), present a possible solution, and redesign to improve the solution.
2.c. Generate, develop, and communicate design ideas and decisions using appropriate terms and graphical representations.
3.a. Critique needs and opportunities for designing solutions.
3.b. Explore and document connections between technology and other fields of study.
3.c. Identify a product and describe how people from different disciplines combined their skills in the design and production of the product.
4.a. Use criteria developed with guidance to evaluate a new or improved product for its functional, aesthetic, and creative elements.
4.b. Examine a familiar product or process and suggest improvements to its design.
*The State Board of Education approved Ohio's Learning Standards for Technology for grades K-12 in April 2017 per Ohio Law.
Ohio Visual Art Standards: Grades 3-5