All games end with a debrief. This is the point at which most learning occurs so it is very important to leave sufficient time for this activity. The debrief allows players to process what happened during the game, share their reactions, and learn from their peers.
As the facilitator, your main role is to elicit people’s opinions and allow others to carry the conversation. The goal is to encourage peer-to-peer sharing and learning.
You should also use your knowledge as the game host to answer questions, provide guidance, and share your own point of view and experiences. This is especially important if someone is sharing misleading or going off track.
We recommend alloting at least 30 minutes for the Debrief.
ChronoShift invites players to reflect on the unintended consequences of using AI “just for fun.” Research suggests that many young people do not fully consider the potential harm of manipulating images or videos with generative AI tools -especially when framed as a harmless prank. As these tools make such actions effortless, the game challenges players to think about how digital jokes can produce real-world impacts. Set around a student election – a familiar and relatable context – ChronoShift also encourages players to draw connections to wider democratic processes, including national elections.
Take-aways:
To realize that AI can cause real-world harms, even when used as a joke.
To consider the roles, motivations, and responsibilities of different actors around AI use.
To consider the impact on our sense of reality as AI becomes part of everyday life.
Prior to the event, review and tailor the Debrief Kit to the needs and interests of your players
Download the Debrief Kit
Review the suggested questions, activities, and examples
Create your own questions/activities/examples that will resonate with your audience (and skip those that are not relevant)
Print 1 Debrief Kit per table OR project the Debrief Kit on a screen
There are two options for running the debrief, depending on the number of teams.
Game host led (best for 1-3 teams)
Game host leads a single conversation with all players (team/s that finish early get a short break)
Project the Debrief Kit on a screen
Facilitate the discussion
Player led (best for 4+ teams)
Print out the Debrief Kit and hand it to each team when they turn in their final answer card
Ask them to answer the questions among themselves at their tables
After all teams have had enough time to discuss among themselves, Game host leads a single conversation, asking each table to share their responses to each question.
The debrief can also involve other activities. For example:
Create a poster or meme that communicates what was learned in the game
Develop a solution, such as a social media platform policy, government role, or some other action that could address the situation
Run a role-playing activity
Be creative with an activity that will interest your audience!