A.Y. 2020-2021
GunitaHu: A VR Serious Game with Montessori Approach for Dementia Patients during COVID-19
Roberto D. Principio Jr., Aira Jazel Y. Ang
[demo][slides]
eBoto: A Remote, Multi-purpose Ethereum-network e-Voting System
Bianca Bueno, Nephia Dalisay
[user manual][slides]
A.Y. 2019-2020
Immersive VR Application for Dementia Patients in the Philippines Using Collective Memory for Personalization
Anne Avelino, Paola Simon, Paul Sason
[demo][presentation for WCTP2020 (at 3:16:33)]
Semi-immersive VR Game for Upper Body Rehabilitation of Pediatric Cerebral Palsy Patients
Jesrelle Anne S. Abenojar, Kyle Steffi D. Bonifacio
[demo][presentation for ERDT2020 (at 1:40:07)]
Range of Motion Rehabilitation Using Kinect-based Games and VR
Trina Aguilana, Primrose Pascua
[snapshots][poster for UPC2020]
Marketing and Engagement Tool for Educational Institutions
John Christian Barrameda, Eizer Edzon Ysmael Relayson
[demo][presentation for ERDT2020 (at 1:19:19)]