Search this site
Embedded Files
Skip to main content
Skip to navigation
cartografía de competencias esdai
Home
Explora
Administración y evaluación de proyectos y recursos
Administrar el cambio
Asertividad
Creatividad
Hospitalidad
Iniciativa
Liderazgo
Negociación
Servicio al cliente
Solución de problemas
Toma de decisiones
Trabajo en equipo
Mapea
Evaluación
Comparte
cartografía de competencias esdai
Home
Explora
Administración y evaluación de proyectos y recursos
Administrar el cambio
Asertividad
Creatividad
Hospitalidad
Iniciativa
Liderazgo
Negociación
Servicio al cliente
Solución de problemas
Toma de decisiones
Trabajo en equipo
Mapea
Evaluación
Comparte
More
Home
Explora
Administración y evaluación de proyectos y recursos
Administrar el cambio
Asertividad
Creatividad
Hospitalidad
Iniciativa
Liderazgo
Negociación
Servicio al cliente
Solución de problemas
Toma de decisiones
Trabajo en equipo
Mapea
Evaluación
Comparte
Solución de problemas
Diccionario de Competencias ESDAI
Banco de estrategias
Make A World - Gamestorming
Object of Play The Make a World game appeals to visual, auditory, and kinesthetic learners because of its layers of interaction. It’s useful (and downright fun) because it lets players imagine the future and take action to create a first version of it. All successful ventures start with a vision and some small, initial effort …
4Cs - Gamestorming
Object of Play Simple information-splicing games come in handy because, in an intentional way, they disrupt the standard ways we break down topics. The 4Cs game is a quick way to gather and organize information about any subject using four common key concepts. Number of Players 5–20 Duration of Play 30 minutes to 1 hour How to …
SQUID - Gamestorming
Object of Play When exploring an information space, it’s important for a group to know where they are at any given time. What have we covered, and what did we leave behind? By using SQUID, a group charts out the territory as they go and can navigate accordingly. SQUID stands for Sequential Question and Insight …
Flip It - Gamestorming
Object of Play Often, a change in a problem or situation comes simply from a change in our perspectives. Flip It! is a quick game designed to show players that perspectives are made, not born. We can choose to see the glass as either half full or half empty, but often when we perceive it …
The 5 Whys - Gamestorming
Object of Play Many of the games in this book are about seeing the bigger picture or relating a problem to its context. The 5 Whys game mirrors that motive to move beyond the surface of a problem and discover the root cause, because problems are tackled more sustainably when they’re addressed at the source. Number of Players …
Context Map - Gamestorming
Object of Play We don’t truly have a good grasp of a situation until we see it in a fuller context. The Context Map is designed to show us the external factors, trends, and forces at work surrounding an organization. Because once we have a systemic view of the external environment we’re in, we are …
The Anti-Problem - Gamestorming
Object of Play The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes …
Problem Solving.pdf
Report abuse
Report abuse