SOUNDSPARK

May 3, 3024

SOUNDSPARK is a public sound art event on May 3, 2024 from 6-10pm that coincides with Benson First Friday at the Benson Commercial Historic District. Six professional artists and 14 student artists will present a variety of sound-centric installations that invite audience participation. Visitors can expect everything from guitar-controlled robot battles to musical chalkboards to a keyboard-controlled car engine and more. The six professional artists were selected as part of a juried call for works and include Travis Apel, Alex Jacobsen, Lillian Kraft, Colectivo Mictlรกn, Nick Spencer, and Things I Tell You. SOUNDSPARK is produced by UNOโ€™s TAPEnsemble, Omaha Mobile Stage, BFF, and the Benson Creative District.

Map

Selected Artists

On Islands

On Islands is an experimental, interactive sculpture and instrumental sound installation. The community is encouraged to touch and discover sounds through playful expression as if being left alone on an island. As May is mental health awareness month, this installation is dedicated to those of us who struggle with a turbulent psyche.


Travis Apel of Omaha, Nebraska, received Best 3D Award for 2022 ARTELATINX Biennial. In 2020 Apel earned a Peopleโ€™s Choice Award for public sculpture at Art on the Campus in West Des Moines, Iowa. Affiliated with Amplify Arts in Omaha, Apel was a member of Alternate Currents Working Group in 2020. A mid-career artist, Apel worked through residencies at Hot Shops Art Center, Kimmel Harding Nelson Arts Center, El Museo Latino, and Mayflower Mobile Gallery. Apel attended the Kansas City Art Institute from 1994-96 and exhibited throughout the midwest, Louisana, New England, with work in private collections nationwide.

Mictlantecuhtli (El Otro Lado)ย 

Mictlantecuhtli (El Otro Lado) is more than an artistic creation; it is a piece with a rich history, symbolizing the godโ€™s refusal to be forgotten. By reviving this ancient deity, the project engages in an act of decolonization, embracing Mexicanidad and exploring the interactive realms between astral planes through the sculptureโ€™s percussive & sound synthesis elements. The sculpture becomes a conduit for participants to connect with precolonial times, sparking reflections on identity, migration, and the human experience. Through interactive engagement with the percussive sculpture, individuals partake in a profound dialogue with Mictlantecuhtli, fostering an intimate connection with the past and the complexities of Mexican culture.


Mictlรกn Collective is David Manzanarez, Jose Trujillo (Sener), and Jay Kreimer, exploring sound sculpture & postdigital art.


David, a Oaxacan indigenous artist in the Midwest, focuses on figurative sculpture reflecting identity, migration, and human experiences. He also engages in public art promoting equity and unity.


Jay Kreimer, a musician, instrument maker, sculptor, composer, and educator, creates innovative pieces from reclaimed materials. His performances span Europe, including Dublin, Cork, London, Glasgow, Berlin, Amsterdam, Paris, and Beijing's D-22 venue.


Sener, a sound and visual artist from Silao, Mexico, now based in Omaha, explores post-digital art. Operating from a thriving studio in Benson Creative District, he delves into trans-digitalism and the transformative impact of sound on consciousness.

Alters

Alters began as an early attempt to synthesize a physical connection between object, listener, and space. Drawing on the idea of an altar being a place to sacrifice or worship, I chose to honor the cow, an animal my extended family raises. Without the cow, my family wouldn't be able to survive and grow. Many recent generations living under capitalism have lost a spiritual connection to sacrifice, whether it is through food, vegetation, or labor. I'd like this piece to reflect on what has had to end so that our lifestyle may continue.ย 


"Noise does not accompany me but swallows me, in its loud tones or compulsive smaller sounds it reins my sonic self, as I become part of it."

- Salome Voegelin, Listening to Noise and Silence


Alex Jacobsen creates engaging soundworks utilizing computers, synthesizers, feedback, and guitar. His body of work encompasses sound poetry, listening walks, performances, sculpture, and installations. Through these forms, Alex explores sound's relationship to memory, corporeality, and architecture. Alex's work has been featured across the United States, Mexico, and Europe, including Quarantine Concert Series, Bemis Center for Contemporary Art, Ex Nihilo Festival, and Radiophrenia Art Festival. Extending beyond his solo endeavors, he has collaborated with a number of dance/film projects. He is currently a fellow of Amplify Artsโ€™ Alternate Currents Working Group.

cor ne edito; eat not the heart

cor ne edito; eat not the heart is an exploration of heart and mind, wondering and wandering. As human beings whose biological instinct is to survive no matter what, we will often choose comfort, even if that means never branching out from what is familiar and feels safe. Our roots as humans run deep, and we often find ourselves rooted in patterns that both comfort and destroy us again and again. Even what makes us feel best isn't always what's best for us. Does it cause more fear to leave the place you've been stuck in and confront new horizons, or to remain close to what's "home", no matter how at home you actually feel there? The same fire that keeps us from freezing can also burn us down in the end.ย 


Lillian Kraft is a musician who finds freedom in improvisation and experimentation. They grew up playing classical piano, and fell in love with jazz and other genres while studying music in college. Lillian loves to collaborate with other musicians and artists, and finds joy in the community that is built through these avenues. When she has free time, she loves to explore nature, hang out with her cats and dogs, and travel. Lillian is always striving to try new things, because we are never fully done learning.

Do/Not

The difficulty with making any art is that you can't force people to look at it with the same clarity as the original artist. Doubly so for art that begs for interaction. When creating this small sample of music, I felt satisfied with the result, except I had forgotten to include the level of interactivity I had initially planned. I changed a few aspects of the song and made it alterable through different controls placed around the room, allowing listeners to create their own clarity by becoming participants in the art itself.


Nick Spencer is an audio designer, composer, and instrumentalist from Omaha, Nebraska. Nick holds a Bachelor of Music degree with an emphasis on Music Technology (University of Nebraska at Omaha) and a Master of Music in Music Technology degree with an emphasis in Game Audio (Southern Utah University).ย  Before completing his studies in Nebraska, Nick founded and directed UNO's TAPEnsemble. Here, he composed and performed unique works of electronic media. Nick currently lives in Omaha, where he tries his best to rationalize his audio gear addiction to his very patient wife, daughter, and cat.

The Understory

Several meters below the bottom of the canopy of a forest is The Understory. Things I Tell You invite you to immerse yourself in The Understory, where nature intertwines with ambient music, captivating visual projections provided by David Carney, and a symphony of creative lighting. As you enter this immersive installation, you're transported to a realm where the organic and digital blur, inviting you to explore the interconnectedness of all living things. The music is created using plantsโ€™ energy mixed with modern electronics to mimic the rhythms of nature. Each note resonates with the energy of the environment, creating a harmony that fills the space. It's a place to pause, to reflect, and to reconnect with the rhythms of the Earth.


Things I Tell You is comprised of Becki Murabito, and Tres Johnson. Becki plays a theremin, and Tres uses synths controlled by house plants. Together they create ambient soundscapes.ย 

TAPE nsemble Personnel

Big Stepper

Ian Andress

Experience the world through a giant perspective: step onto the platform of Big Stepper and feel your footsteps reverberate through the space as they're amplified tenfold, and hear your voice return to you sounding as if it came from much larger vocal chords. Keep experimenting and time your steps right to find your mighty steps booming along with a massive mech on a screen in front of you as you fully experience being a giant.

InstaCamยฎ

Levi Bell

Do you ever find yourself yearning to go back in time? Well, grab your tinfoil hats and step right up to the ๐ˆ๐ง๐ฌ๐ญ๐š๐‚๐š๐ฆยฎ. Similar to the musical instrument known as the theremin, this device utilizes a visual component to generate sound. In this installation, you will find that there is a 9-point grid that allows you to control various synthesized nostalgic soundscapes. Be sure to examine how cool you look on our very own ๐Œ๐“๐•โ„ข. Woah dude, that's rad!

Battle Bots

TJ Brueggemann with Casey Maciejewski and Joe Daly

Have you ever wanted to battle like a guitar god, but don't quite have the chops? With Battle Bots, you can battle your friends using the power of the pentatonic scale. Each game will last 3 or 5 minutes, until one player knocks 3 pieces off the other player's robot, or one robot gets flipped over. Strum the guitar to go forward(down) and backward(up), and use the fretboard to turn left(green), turn right(red), and deploy your weapon(yellow). To accomplish this I started out by soldering the Hexbug Battle Bots controllers with two Guitar Hero controllers. I then made a Max MSP patch to run the core functions for the game, connect to an Arduino, and also give the Guitar Hero controllers some sound. Finally, I soldered both Guitar Hero controllers to their own Arduino Nano which connected to my Max MSP patch.

Echos of Connection

Lacey Grabowski

Sharing something meaningful creates a bond beyond measure, where every exchange is a gift of equal significance. Sometimes people are no longer apart of our lives; whether that be by choice, a passing, or forces outside of our control. With these two phones you can leave a message for that person and or lend an ear to a message that needs to be heard.

Straight Pipe

Mark Jareo

This is a project built to emulate the sounds of an internal combustion engine. I am doing this by using a synthesizer to replicate the firing of an engine, and then funneling that noise through an exhaust pipe.

Relaxation Theremin

Marcus Kriener

A basic installation with two ultrasonic sensors that the user can manipulate. One controls the type of environment you want (ocean, forest, field, or rain), and the second controls sound parameters (EQ, reverb, delay). This allows the user to unwind and experiment with creating their own unique soundscape.ย 

Noise-Bot

Gibbs Lozada


The Fun We Had

Austin Matulka and Cal Mezzell with construction assistance by Robert Matulka

Come drop a ball down a large Plinko board to watch and listen to sounds of a game unfold! Awaken hidden memories of the games you played, watched, or spectated, whether they be video games, board games, game shows, tabletop games, or even sports games. Will it be a story of a well played match, of a crushing defeat, or of overcoming all odds? There's only one way to find out, with the Plinko Board of Gaming!

Stepper Synthesizer

Nicolas Morales-Loe

This exhibit features an electronic synthesizer instrument in which the "electronic" sounds we associate with typical synthesizers come from the physical movements of spinning stepper motors rather than internal circuitry creating sounds through the traditional means found in other synthesizers. The stepper synthesizer also brings a visual feedback element to the instrument not found in traditional synthesizer instruments.

Interactive Flight Yoke

Chris Morrow


Reduce, Reuse, Redistribute the Wealth

Leviathan Noxvul

A marble run like none youโ€™ve seen before. Watch and listen as the marbles race to the finish with a chaos of sounds, quotes, and noise.ย 

Resonant Reverie

Jake Shaw-Sutherland

A tea party with a twist! Use a gamepad to explore how sound affects liquid.

Playing a Blank Canvas

Dexter Skillestad with Sinatra Skillestad and Isabella Cooper

Drawing a blank lacks representation in the artistic world. How can nothing be represented? If the journey is what brings us happiness, not the destination, why shouldnโ€™t the artistic journey be depicted? A blank canvas represents both new beginnings and an unconcluded mind. Scribbles and tapped dots are artifacts of these tedious brain journeys that turn out nothing. Committing to inconclusion and free-form can breed nonsensical innovation that gives a drawn nothing representation. To hear yourself commit to a meaningless scribble humbles the senses and reminds us that our creations are as much meaningful as they are senseless. With an eraser, we shush evidence of our unique touch in favor of perfectionism. In school, drawing a blank is caused by teachers telling students to read and write in a defined way. In essence, our understanding of fundamental concepts are filtered through an individuals understanding and not our own design. By applying a baseless relationship of teacher and student on two people, it reveals how labels mediate the transmission of information.

Seth Shafer, director

About Soundspark

SOUNDSPARK is organized by TAPEnsemble, Omaha Mobile Stage, BFF Omaha, and the Benson Creative District.

SOUNDSPARK is made possible by the generous support of Omaha Mobile Stage, Dundee Bank, UNO School of Music, and Humanities Nebraska and the Nebraska Cultural Endowment.

For questions, please contact: sethshafer@unomaha.edu