Multi GPU Rendering

Use a cluster of GPU on a remote machine

If you have a cluster of GPU cards on a remote machine, you can use it to run Predictive Engine.

At the moment, the GPU cluster mode is only available when using the engine overlay. The cluster cannot be used from Unity in the engine view or for the batch renderer.

At the moment, there is no direct link between the assets stored in your Unity project and the assets stored in your cluster. To run a Predictive Engine scene on a cluster from Unity, you must first have exported the Predictive Engine standalone scene with all the required assets on the cluster.

To use a cluster of GPU cards from Unity, you must :

  • register the scene on the cluster corresponding to your Unity scene :

    • add an UVR Cluster Settings component (right click in the Hierarchy, menu PredictiveSuite/Engine/Settings/GPU Cluster Scene) anywhere in your Unity scene,

    • register the path of the Predictive Engine scene on the cluster : the path should be relative to the Assets Path given in the preferences.

  • enable the “Cluster mode” option via the menu PredictiveSuite/Engine/Game Overlay/Cluster Mode” .