Car paint

Predictive Engine can simulate materials stored in X-Rite material format AxF (Appearance eXchange Format). These materials are representations of measured complex materials such as car paints for instance.

You can define an AxF material in different ways :

  • Use the Predictive Matter shader or the Predictive Matter edition window to link the *.axf file to the Predictive Matter material,

  • If you are using the HDRP pipeline, use the Unity HDRP AxF shader,

  • If you have a Unity industrial license and the AxF Importer Package, use *.axf files directly as materials on your geometries. The AxF file will be automatically used in Predictive Matter as well.

See the Measured materials section for more details on the AxF supported formats.