Overlay options
When using the engine overlay, you can choose when the overlay is displayed in the PredictSuite preferences. The overlay options are defined in the Overlay part of the Engine Interface section.
The Overlay Mode options are the following :
Always on : the Predict Engine render is always displayed in the Game view, even when the camera is moving.
When camera is static : the Predict Engine render is only displayed in the Game view when the camera is not moving, the Unity render is used when the camera is moving.
Delay : the overlay is displayed after this given time (in seconds) when the camera stops moving.
Lock on user input : the Predict Engine render is only displayed in the Game view after the user sent an input. The Unity render is displayed after a new user input. The camera transform is only updated when the Predict Engine render is not displayed.
Key: the key to toggle on/off the overlay.
Delay : the overlay is displayed after this given time (in seconds) when the user input is called.
Interactive on user input : the Predict Engine render is only displayed in the Game view after the user sent an input. The Unity render is displayed after a new user input. The camera transform is always updated, even when the Predict Engine render is displayed.
Key: the key to toggle on/off the overlay.
Delay : the overlay is displayed after this given time (in seconds) when the user input is called.
The 4 overlay modes can be organized depending on whether or not they are interactive and automatic :
You can also hide and show the engine overlay via script or using shortcuts.