Matter Preferences
Predict Menu
The Predict menu offers an access to all the main Predict Unity functionalities :
Matter (free preview) : opens the Predict Matter material edition window, see the Materials section for more details,
Preferences... : open the Predict Engine preferences, see sections bellow,
Default Settings
Materials, Lights and spectrums
The Matter Settings section offers some generic options for all the materials, lights and spectrums in your project :
The Materials/Double Sided option defines whether materials should be applied on both sides of a surface or only on the face pointed by the normal : see the Geometries section for more details,
The Area Lights/Emit on both sides option defines whether area lights emit from both sides of the geometry or only in the direction defined by the Unity light,
The Area Lights/Default Material option defines which material is used on area lights defined without a "Mesh Renderer" component,
The Spectrums/Preview Illuminant option defines which illuminant is used for the preview color of materials' spectrums : see the Spectrums section for more details on spectrums,
The Spectrums/Range include Ultra Violet|Infra Red options defines the range in which spectrums can be defined. By default, spectrum ranges are clamped inside the visible wavelength range [380nm;780nm], you can extend this range to [100nm;5000nm], all spectrums in the project will be defined on the selected range. See the Spectrums section for more details on spectrums.
Changing the default spectrum range requires a license with a minimum edition : Enterprise.