Raw Predict Engine simulations are stored in *.exr files. They contain :
an XML header with informations about the image, the simulation conditions and the machine that was used for rendering,
an array of named textures with HDR information : each texture is called a layer and represents a specific value. A layer can contain an RGB or XYZ texture (the processed output for instance), a vector (the normals for instance), a float (the depth for instance) or an integer (the material index for instance).
The file information module is designed to visualize all the header information contained inside a raw Predict Engine simulation.
If a field is too long and overflows the window, you can place your mouse over the field, stop moving, and the content will appear as a tooltip.
Using this module, the save button has the following options :
LDR output : the processed output (the image currently displayed on screen in the raw data module) saved to a *.png file,
File information : the file information displayed on this module, saved to a *.csv file (this file can also be opened with Excel).