Social Marketing
Spreading Awareness, Advocacy, & ACTION!

Design Challenge

Target Audience: UNIS Community

In this Design project, students will design small laser cut products that will be sold at the UNIS Winterfest. Students will conduct market research to create a prototype of the product they think will raise awareness and inspire action to benefit the endangered animals they encounter on their Trip Week to Cúc Phương National Park. In partnership with Service Learning, they will consider packaging, sales strategies, and effective price points for a target market.

Statement of Inquiry

The BIG Idea

Individuals can create 'communities for good' around their initiatives.

Factual Questions

Remembering facts and topics

Conceptual Questions

Analysing big ideas

Debatable Questions

Evaluating perspectives and developing theories

Key Concept

Links to other learning

Communities

Related Concepts

Global Context

Real-world application

Globalization and sustainability


SKILLS RESEARCH

In this unit, you will be learning how to use Adobe Illustrator to create a vector illustration that can be laser cut into a 2D or 3D product. Please click on the icon to learn more about this skill. 

Instructions:

As we begin this unit, let's look at how we will be documenting our Design Cycle process using the Toddle Workbook and Portfolio.

A: Inquiring & Analysing

A1: Problem Statement

Explain and justify the need for a solution to a problem for a specified client / target audience

In this project, you will be conducting primary research on a target audience / market. Since our products will be sold at the UNIS Hanoi WInterfest event, our target audience are the UNIS Hanoi Community members who will attend that event. This includes: 


In the first step of the Design Cycle, it helps to explain and justify why we are even developing a product in the first place! To do this, we sometimes ask people who are a part of our target audience to help us understand the need for a solution to a problem.


Since this is your first project, your Design teachers have provided you with the Problem Statement for this unit. In future units, you will be asked to come up with your own.

Resources

A2: Research Plan & A4: Design Brief

A2: Construct a detailed research plan, which identifies and prioritizes the primary and secondary research needed to develop a solution to the problem independently


A4: Develop a detailed design brief, which summarizes the analysis of relevant research.

Classroom Instructions:

Now that we know the problem to solve, let's consider the research we will need to conduct to learn how to address the problem. To do this, we can break our research plan into two areas that identify and prioritize our inquiry: 


It also helps to classify our research as either Primary or Secondary. To learn more about this, check out this video! > > > > >



Design Process Documentation:
Now it's time to document your Client and Skills Research!


Exemplar & Rubric:

A3: Existing Products

Analyze a range of existing products that inspire a solution to the problem

Classroom Instructions:

Now that you have gathered research from your potential clients and considered the skills you need to learn, it's time to get some inspiration! Designers usually don't start from scratch...so let's being looking for some existing products that might be similar to what you have been brainstorming. 


Research and analyze 3 existing products and use the following technique:


SWOT Analysis


Design Process Documentation:

Exemplar & Rubric:

Resources

Teacher Feedback

Now that you have completed your research, let's make sure you are on the right track to create a successful product or solution.  


Instructions:

Feedback Checkpoint

B: Developing Ideas

Taking Action!

We don't just want to make and sell our products. The sale should lead to action! Watch the videos below to understand what action is. Then think: How can we create and sell something that leads to action?

Promote concrete solutions to a problem

Demonstrate the benefits of solutions to problem convincingly

Call for action! By giving concrete ideas

Make your point, but provide solutions

Promote solutions that involve local communities

Inform, but also offer solutions

Share concrete stories of success that people can contribute to

Become a solutionary!

B2: Design Ideas

Develop a range of feasible design ideas, using an appropriate medium(s) and detailed annotation, which can be correctly interpreted by others

Classroom Instructions:

Now that you have a pretty good idea of what your client would like you to create, it's time to think about how your design will actually look in reality. Generating Design Ideas is specific to the type of product you are creating. It's important to check the Resources section to consider how to conceptualize your ideas > > >


It's also a good idea to include important notes, or annotations, about your product to help you and others get a better understanding of what materials you may need to create your product. For example, 

Design Process Documentation:


Exemplar & Rubric:

Resources

Skill

B4: Planning Drawings

Develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.

Classroom Instructions: 

Design Process Documentation:


Exemplar & Rubric:

Resources

Skill

Cut Stroke Settings

Engraving Fill Settings

Self Evaluation

Now that you have completed your designs and specifications, let's reflect on your progress.


Instructions:

Feedback Checkpoint

C: Creating the Solution

C3: Product & C4: Modifications

Follow the plan to create the solution, which functions as intended and is presented appropriately

Fully justify changes made to the chosen design and plan when making the solution

Classroom Instructions:

Present your final design by documenting the following: 

When finished, use the slideshow below to develop a Price Point


Design Process Documentation:

Resources

Price Point

Peer Assessment

Now that you have completed your product or solution, let's reflect on your progress with a peer.


Instructions:

Feedback Checkpoint

D: Evaluating

D3 Improvements

Explain how the solution could be improved

D4: Impact

Explain the impact of the solution on the client/target audience

Classroom Instructions:

Congratulations on finishing your design and selling your product at Winterfest. Now it's time to reflect on how well your product was received by the target audience and what improvements you could consider making to increase your impact. To do this, it's a good idea to look back at our initial Problem Statement and consider if we have made an impact in solving the problem. 

We will be using the Design Command Term of Explain: Give a detailed account including reasons or causes



Design Process Documentation:

Resources

Family Feedback

Now that you have completed your product or solution, let's present your progress with your family!


Instructions:

Feedback Checkpoint