Call for Papers:
The rapid evolution of Extended Reality (XR) encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) is reshaping how people interact with digital environments, opening new frontiers in both research and application. The inaugural edition of SENSE XR: The Feeling of Virtual, XR, Haptics, and 3D Graphics is dedicated to investigating the multisensory and affective dimensions of immersive technology, with a particular focus on haptic feedback, 3D graphics, and videogame applications.
The workshop’s primary goal is to foster an interdisciplinary dialogue among researchers, designers, and practitioners, exploring the role of sensory interfaces in XR. We aim to examine how multimodal interaction, tactile technologies, and innovative interface design can enhance user experience, amplify engagement, and redefine human- computer interaction within immersive environments.
Structured as a platform for both critical reflection and hands-on experimentation, SENSE XR combines theoretical discourse with live demonstrations, design exploration, and collaborative activities. Inspired by the concept of a scientific jam session, the workshop encourages participants to co-create, prototype, and exchange insights in a participatory setting that promotes cross-disciplinary collaboration and the development of new international partnerships.
We welcome original contributions, including position papers, case studies and theoretical reflections, addressing (but not limited to) the following topics:
Topics:
Gamification and game design principles in XR environments
Haptic technologies and tactile feedback in XR
User experience (UX) and usability challenges in XR
Innovative interaction techniques and interface design
Multimodal and sensor-based interaction
Ethical and accessibility considerations in XR
Application case studies in education, health, entertainment, and industry
Evaluation methods and user-centric research in XR
Immersive storytelling and narrative design
Important Dates
Submission: July 20, 2025
Notification: July 31, 2025
Camera-Ready: September 1, 2025
Registration: Click Here
We invite position papers (4–6 standard pages) that present novel ideas, preliminary research findings, or design concepts. Submissions must follow the CEUR-ART format, available at: CEUR Template
Each submission will undergo single-blind peer review by at least two reviewers based on relevance, originality, and potential to foster discussion at the workshop.
Program
09:00 – 09:30 Opening & Introduction
09:30 – 10:30 Invited Talk 1 Marco Giammetti - AISURU: Artificial Intelligence for Everyone
10:30 – 11:00 Coffee Break
11:30 – 12:30 Paper Session I
XR-Enabled Immersive Training for Industry 5.0: The XRTwinScape Platform
Andrea Amorosini, Dario De Maio, Giada Migliaccio, Daniele Monaco, Maria Angela Pellegrino, Vittorio Scarano, Carmine Spagnuolo, Immacolata Stizzo
Virtual reality to enhance mathematical skills in children with learning difficulties: design and evaluation of NumbersPlayRoom VR
Matteo Noro, Ombretta Gaggi
Multi-Level Interactions in Metaverse Museums: From Digital Avatars to Immersive Cultural Narratives
Liliana Cecere, Simon Pierre Dembele, Muhammad Khan, Angelo Lorusso, Domenico Santaniello, Carmine Valentino
12:30 – 14:00 Lunch Break
14:00 – 15:00 Invited Talk 2 Salvatore Fiore - Reimagine a childhood hero: from Ps1 to Unreal Engine 5
15:00 – 15:30 Invited Talk 3 Guido Gioioso - Haptics beyond vibrations: lifelike tactile sensations in XR
15:30 – 16:00 Coffee Break
16:00 – 16:30 Invited Talk 3 Guido Gioioso - Haptics beyond vibrations: lifelike tactile sensations in XR
16:30 – 17:30 Paper Session II
Immersive and Game-based Learning Experiences in Cybersecurity
Nicholas De Marco, Antonio Pisu, Teresa Onorati, Paloma Diaz, Ignacio Aedo, Paola Barra, Genoveffa Tortora
OpenXR-Based Hand Motion Recording for VR Applications Using Unity and VR Headset
Marco Giammetti, Andrea Antonio Cantone, Pietro Battistoni
Beyond Appearances: A serious game to challenge gender stereotypes in STEM
Federico Paulesu, Teresa Di Bella, Antonio Buccoliero, Rossana Actis Grosso
17:30 – 18:00 Closing & Conclusions
Haptics beyond vibrations: lifelike tactile sensations in XR
Reimagine a childhood hero: from Ps1 to Unreal Engine 5
AISURU: Artificial Intelligence for Everyone