In this lesson, students practice algorithmic thinking by thinking about sequences of events that lead to a desired outcome. This will be put in practice by creating circuits with push buttons, which allow students to control when a light turns on and off. They will also practice conditions in the identity activity, which asks students to identify with different groups they are a part of.
For each participant:
This activity is designed to help participants to get to know one another, to highlight decision making and differences in interpretations, and to discover the ways their group is diverse.
Estimated Time: 20-25 minutes
Materials: Instruction sheet
Introduction
In this activity, you will have the opportunity to make choices between opposites, and you must “get off of the fence” and choose.
How to Play
Begin by designating two separate sides of the room. Have all participants stand in the middle of the two sides. Two words will be read. Move to the side of the room that corresponds with their selection.
Suggested Debriefing Questions
Adapted from this collection of team-building exercises
A push button is a button that is pushed to operate an electrical device. It acts similar to a switch for a circuit, as it completes an electric circuit when you press on it. When it is pressed a metal spring inside of it connects two wires and allows electricity to flow. When it is not being pressed the spring restracts and connection between the two wires is broken, thus causing electricity to not flow.
The notation used in the image to the left can be referenced here.
Attaching the battery
Adding the LED
Adding the push button
Completing the circuit
Now, when you press the button, it should light up!