The creative process for this course involved a lot of iterative designing in order to achieve a successful final product. The earliest development stage of the project was full of brainstorming and ideating. The main issue that needed to be solved was how to create the intended sorting effect, where every ball would end up in the "trash" slot. Through both sketching and peer input, the design concept of using a slope below the surface of the game was created. Peer-to-peer feedback also helped in figuring out the optimal amount of balls to represent the food waste items. During the construction phase, the ideas from my sketch draft were brought to life through carpentry. Building methods adapted to constraints such as material costs, standard material dimensions, and material availability, but the fundamentals of the design were kept the same, resulting in a finished product that was functional and play-tested.