Maths Intervention
Computer-based maths intervention using a video game
As a researcher, giving children support in mathematics using a computer-based intervention. Children with or without special needs played the delta version of the Space adventure: Defend the planet!. The children, aged between 9 to 16, played the video game between pre and post-test game sessions.
The video game “Space adventure: Defend the planet!” is open-sourced.
GBL4deaf project goal is designing an inclusive game intervention to promote learning and mathematics engaging, in children without and with special needs, particularly, deaf children.
Non-computer-based maths intervention using the Method Kiel - Numerical Images
Núcleo da Discalculia - Apoio Pedagógico e Formação
As a psychologist and director of Nucleo da Discalculia, I give pedagogical support to children with Dyscalculia and low maths achievers using the Method Kiel - Numerical Images.
Nucleo da Discalculia main goal is to evaluate and support children with mathematical difficulties based on scientific evidence, including my research work.