Introduction
The theme of my project is more of a restaurant inside the new CS building. As I know since most of us our commuters we need a quick place to order and eat so I decided to make a kitchen on the 3rd floor and a dine in area on the 2nd floor. Some of the stuff you can do with the project are being able to pick and throw the pan, the rice cooker, the smoothie, the biryani, and the sushi on the table. There is also a lever that is on the table that if you rotate it around the X axis can make a bowl disappear and appear. If you around the particle system, which is the fire, you will hire fire noise. If you go near the lamb dish, that is next to the sushi, you will hear Gordon Ramsay saying "Where is the lamb sauce". If you get near the chicken biryani model you will hear the minecraft eat sound. If you get near the smoothie you will hear the minecraft drinking noise. And finally if you interact with the makehuman you will hear a applause for how good the food is.
Meeting Requirements
For the first part of the project we had to download 10 models from the internet (Some of these be grabble and make sounds when you go near them) also the chicken is the object that moves across the screen:
This is a picture of a stove, I downloaded online. If you get near it you hear the fire noise
Source: https://sketchfab.com/3d-models/rusty-gas-stove-e1372c9d42d34d78bf03d98b744cc147
This is a picture of a chicken, that will move across the screen and has a eating animation.
Source: https://sketchfab.com/3d-models/chicken-rig-b92464211274439b955700e3aa5c321f
This is a picture of the dinning table with stuff on it that will be explained later.
Source: https://sketchfab.com/3d-models/dining-table-set-5847113c458f4a2483aedd663376c7de
Tis is a picture of the kitchen table with food and a spatula on top.
Source: https://sketchfab.com/3d-models/tall-kitchen-table-e51d10faae3e4448ae95432d294eb950
The picture above is roasted lamb, and if you get close to it, you will hear a Gordon Ramsay quote.
Source: https://sketchfab.com/3d-models/roasted-lamb-f72a2a8676b449ff8a01c33b92b468e3
The picture above is a ice cream truck, this is the object that is suppose to be bigger than a human.
Source: https://sketchfab.com/3d-models/ice-cream-truck-57ba94f1def5409d8588a15d497e1368
The picture above is a sushi plate, you can pick this up and throw it around.
Source:
https://sketchfab.com/3d-models/sushi-cf65e7cdf6bf4571932cf4483b57d1e6
The picture above is biryani, you can pick this up and throw it around.
Source: https://sketchfab.com/3d-models/best-biryani-e5750324d6744be4a38ca11e8c4d9d6f
The picture above is a crab drone this has a animation and is bigger than the human.
Source: https://sketchfab.com/3d-models/crab-robot-a0729527a07e4ba48a99b5e5fb5dfe67
This picture above is a rice cooker that has a animation of it opening up, you can pick this up and throw it around.
Source: https://sketchfab.com/3d-models/low-carbo-rice-cooker-locknlock-6f99a6fead774742b71431115e8553df
Models created:
Below are the 5 models I created using blender (Some of these be grabble and make sounds when you go near them):
This is a model I created this is a spatula.
This is a pan I create, you can pick this up and toss it around.
This is a strawberry ice cream I made.
This is a smoothie I made, you can pick this up and toss it around, and you will hear the minecraft drinking noise
This is a bowl I made that has grapes in it.
Lighting scheme and Flat models
I used 2 spot lights ontop of the crab and biryani model above, and then a organge color for the sun to give teh sun is setting feeling in the building.
Here are the flat models I used for project 3 it is a Japanese flag and art from animes I watch.
Particle System and MakeHuman:
The picture is the particle system I made and it resembled the fire coming form the stove.
The picture is the MakeHuman I made which is just me sitting patiently for the food and then when you touch it you hear an applause.
Teleporting fix and Lever to adjust scene:
Here is a pic of the lever that will adjust the bowl across from the table
In the picture above you can see that standing on top of a object I was not being pushed to the sky.
FPS:
Unfortunately I do not have FPS pictures but when playing it on the headset I notice when I went to the area with a lot of movement such as the animations models or the particle system the fps dropped. I also noticed that when I had it on low settings lots of the spotlights were missing.
Link to Video:
500 word Discussion:
To use this technology to introduce new buildings to people who are unfamiliar, I would try using the VR scene to explain a new building. I think with the VR scene builder, I would not have to worry about licensing issues or any legal issues as I would not be dependent on another party to endorse the features of the building. I would want to set it up where the whole experience in chronological and with a guide to ensure anyone using it would not get lost. First thing I would do is have a intro text where it would explain how to use the VR controls and what to expect and where to go next. I think a interesting mechanic I want to add is the sound feature where when you get close you hear it that way they know they are heading the right direction. I would also want to ensure that since this has to be done chronologically that if they walk towards an area they are not suppose to they hear like "Do Not Enter" or something to tell them go another way. Once they have completed the stage they would hear a different sound noting they are going in the right directions. Another key part is making it interactable, I know that we could have a interface where we could ask a question and get an answer to test if they are understanding what is going on. As we progress through the building each phase should be specific for what it is being used for. For example with the CS building if it is used to teach a classroom than when the user enters the room it should be an educational guide about topics in CS or courses at the university. If it is an area to eat there should be food on a table or snacks to signal that this is the area you would eat/have your lunch break. Finally I would make sure that there be a video feature that would show the building around. What I mean by that there should be a pre recorded video done by the people who own the building and have a screen that would play the video so that way not only do they get a VR experience or representation of the sceen from software but an actual video that goes in the building to see what the building daily like is about.