We will be conducting two studies that measure different things, one focusing on religion and one focusing on climate change.
This study will focus on how Shloka will measure religiosity over time. We wanted to measure whether or not players will use anything they learned in the game in their life. This study can also be a measure of knowledge about religion, and how the player gains knowledge from playing the game
We also wanted to measure how religious the game would make you feel after playing, and we are considering the immediate affects of the intervention (playing the game) as well as conducting a long term study about how playing the game frequently can make you feel more religious.
In all these studies, we will be using a set of games that are also inspired by religion. These games will be a base line of other religiously themed games, and we will compare how the games differ using different scales.
Scales we will be using:
Mini Player Experience Scale
Religious Transcendence Scale
Spirituality Transcendence Scale (STS)
Situational Interest In Religion
This study will focus on how we can use religious mechanics to raise awareness about climate change from different perspectives.
We can measure how the religious stakeholders' actions can affect the environment and how we can teach them to improve upon their actions. We will do a similar thing where
they will play pre-existing serious games, this time for climate change, and then play Shloka.
Scales we will be using:
Mini Player Experience Scale
Situational Interest Around Climate Change
Climate Change Anxiety (CCA)
Climate Emotion Scale
Temple Presence Inventory Scale
Religiosity Scale
Submissions will be to CHI, CHI Student Games, CHI Design:
Shloka: Developing Climate Change interventions through a Lens of Religion and Videogames