I am a video game producer, writer, researcher, and community educator. I love making games about brave women and adorable animals who like to go on exciting adventures! I adore playing, making, and thinking about horror games. Some of my favorite games include Silent Hill 2, Resident Evil 7 and The Last of Us.
I'm a Game Producer on the Diablo IV team at Blizzard Entertainment. I've produced the Campaign on both Diablo IV and Diablo IV: Vessel of Hatred. I've also managed various different disciplines ranging from both Design and Art, including but not limited to Quest Design, Narrative Design, Technical Writing, Cinematics and Voice Over. I've supported over 60+ developers in identifying gaps in efficiency, delegating tasks, troubleshooting miscommunication, and fortifying pipelines. More recently, I've organized successful Voice Over timelines and recordings of over 6,000 lines in preparation for Diablo IV: Lord of Hatred, releasing later in 2026. I'm a seasoned producer with a robust skillset, a passion to lead, and a drive to learn about our ever-evolving industry.
I received my M.S. in Informatics from UC Irvine in June 2022 and my B.A. in Economics in June 2019, respectively. During this period, I was the Director of Productions for UCI's Video Game Development Club, an organization dedicated to helping undergraduate students interested in game design, thrive! I developed over 9 games with the club and gained many friends along the way. Some of my favorite games I produced include Xylo, a 2D sci-fi horror game following Stella, a timid space navigator as she tries to find out why her spaceship crashed on a remote planet, and A Corgi at Night, a 2D side-scrolling platformer about a lost corgi trying to find his way back home to his owners. I also hosted workshops to help ambitious underclassmen with team communication, time management, scheduling and scoping.
I worked with Film & Media Studies and Informatics Professors Bonnie Ruberg and Theresa Tanenbaum to investigate facets of design in horror games such as sound, representation, and narrative elements. I focused on gendered design outside of character representation in horror games. My graduate school thesis highlighted ways in which games can subvert stereotypical design choices.
Additionally, I was a UTeacher for the 2018-2019 academic year. Through UCI's UTeach program, I had the opportunity to teach a 10-week seminar in Spring 2019 about the history and design of horror games. Find my slides here!
My goal is to continue leading teams of determined storytellers in creating impactful video games that challenge stereotypes and evoke powerful reactions from players and designers alike. Ultimately, I want to create meaningful and emotional interactive experiences that resonate with players.
P.S. I'm a dog lover! I have a 6 year old Shihpoo named Raiden (after the Metal Gear Solid character).