Research Interests
postcolonial studies, occult studies, media studies, video and divinatory games
Recent Presentation
“Conspiratorial Play and Occult Seduction in Assassin’s Creed” (2023) Playful Knowledge conference, Počakovo, Slovenia
“The Truth: Now Available on the Animus and Amazon” (2023) SLSA 2023, Arizona State University
“Letters from Mom: Animal Crossing and Motherhood” (2024) SCMS 2024, Boston, Massachusetts
Current Work
currently arguing that Kingdom Hearts demonstrates a global interruption of Disney’s aggressive Western assertions of power, remediates the American mythos of Disney within a Japanese framework, and decentralizes the Western subject from the object of play
Research Interests
environment, place, identity, American cultures, neutrality, science fiction, the Gothic/horror, and how these are speculated, designed, and lived
Recent Publications
“Become the Warmongers: Menus & the Fiction of Neutrality in Metal Gear Solid: Peace Walker” in The Metal Gear Solid Series: Critical Essays and New Perspectives (2025)
Current Work
“Maps of a City that Does Not Exist,” dissertation, on the speculative modes that govern the leap from virtualities to actualities in (un)(hyper)real cityspaces of Los Angeles; project focused on Japanese social reactions to and perspectives of American narratives about the necessity of extreme methods of maintaining global military hegemony via Metal Gear Solid V: Ground Zeroes
faculty for ModLab
faculty for Alt-Ctrl Lab
faculty for Alt-Ctrl Lab
faculty for ModLab
Research Interests
climate fictions, race and climate change, representations of race in video games, racial identity formation, racial and environmental justice in gaming
Current Work
project interrogating how the Tellius saga of Fire Emblem games (FE: Path of Radiance and FE: Radiant Dawn) imagine racial justice in the face of historical injustices (and how it falls back on [but also opposes] colorblind notions of justice)
Research Interests
game history, speculative fiction, history of technology, post-phenomenology, videogame narrative design
Recent Presentations
“My Myst Linking Book” -- Myst, HyperCard, and the Link” (April 26, 2024) Connections 2024, UC Davis
“The Handwritten Scrawl: Bloodborne’s ludic sublime as an aesthetics of surveillance” (2023) PAMLA 2023, Portland, Oregon
“Beyond Procedurality: Situating The Witness in the Proceduralism Debate” (2019) DiGRA 2019, Kyoto, Japan
Current Work
Ryan’s current work concerns how the black boxed character of digital gameworlds structurally lend the medium toward representing speculative imaginaries. They are pursuing a designated emphasis in Science and Technology Studies.