We created a basic interaction prototype of the dark scene.
What is shown here
Main menu selection of scenes
Intensity levels
Navigation of dark phobia scene
Goal that needs to be accomplished by user [find and turn the light switch on]
We created a basic idea of what the city will look like.
What is shown here
Cups representing the buildings
Box cutter representing a bridge
Users will have to walk across the bridge to get from one building to another.
Recorded by Liam O'Leary
Using models and Unity as our development technology, we have our core foundation of the game complete. We have continued to create more depth in our project for the next steps to be able to evaluate user experience. We recorded feedback that given at Frameless Symposium which was hosted at Rochester Institute of Technology (R.I.T).