Created by Kelly Thornton
We had about 15 people try out our core implementation of the Phobigone experience.
Feedback
Graphics in heights scene really detailed and attractive as well as flashlight
Color of skin change really helped user feel connected with the experience
Heights scene demo users on average said it felt like level 2 intensity
Overall experience seems welcoming to face phobias and has potential to implement other phobias with this framework
Wendy Dannels who is a research faculty at N.T.I.D testing out Phobigone core implementation experience
Dannels selecting menu that is on the arm which can be accessed at any time during your experience.
Goal: test If Phobigone helps people overcome their fears
How safe did users feel?
Did users feel less scared of their fear(s) after using Phobigone?
Users felt safe the entire time
For some users, Phobigone helped them with their fears, but for other users Phobigone did not help with their fears
Goal: evaluate whether users learn how to use Phobigone quickly and recover from errors quickly
How many errors did users make while completing tasks?
How long did it take users to recover from errors?
How fast can participants exit the scenario through the exit button?
Users only made errors in the tutorial stage
Users were able to exit the scenarios quickly
Goal: see If users are content and comfortable while using Phobigone
How content and scared were users throughout the process?
Did users experience any anxiety or motion sickness?
Were users immersed in the experience?
Did users feel safe?
Users were overall content, they felt safe and immersed, and all users would recommend the application to others
Some users felt motion sickness and suggested lowering the continuous movement speed in some places.
Sometimes, users couldn’t tell that they had actually completed the task. We implemented these features to help that pain:
Add instructional text to main menu “scenario” that explains when task is complete
Purple star will appear
User collects purple star
User is transported back to main menu scenario
Some users experienced motion sickness in certain parts of the application. For locomotion we had implemented this:
Slightly decrease continuous movement speed
In the three phobias, to implement intensity levels where we can increase the phobia trigger in the environment. To induce that exposure acclimation for the user and really ease a user into the scenario. As well as expand to more experiences to approach more phobias so it can appeal to a wider range of users.
Post evaluations we wanted to improve our experience by resolving the two problems that arose for most of our participants: 1) users sometimes couldn’t tell that they had actually completed the task in a scenario, and 2) some users had motion sickness. To mitigate these two issues, we added instructional text to the main menu that explains when a task is complete (ex. purple star will appear, user collects purple star and then is transported back to the main menu) in addition to slightly decreasing the continuous movement speed. Even though users didn’t really feel as if Phobigone helped with their fear, they seemed generally satisfied with their overall experience and would try it again.