One of the purposes of having a designated STEM Coordinator at WFES is to ensure that the planning phase of lessons and activities are done in concert with the STEM learning framework. Our teachers design units of study that offer low-floor, high-ceiling learning opportunities and encourage creative and diverse expression of ideas. The intent is to offer students multiple pathways to access content and a wide array of methods in which they can show mastery of a concept. At the heart of this approach is an emphasis on student collaboration and cooperative learning. We know that students learn from and with others and, therefore, encourage them to think in both collaborative and divergent ways. Often, peers are intentionally partnered to work with individuals who share similar interests and learning styles. An example of this is when our fifth-grade students participated in the Governor’s App Challenge. Students were paired based on their interests so that they could collaborate on an idea for their app and then build their coding skills. At other times, teachers create student teams that can provide peer support for our at-risk population, such as English language learners and special education students. This was the case when our students designed basketball shoes inspired by Duke’s Zion Williamson’s shoe falling apart. Students were grouped in a way that someone had knowledge of the sport and others were able to support the engineering design process. The majority of our STEM projects and lessons culminate with a group presentation or a student showcase wherein peers explain their learning process to each other. As a faculty, we have become adept at designing thematic units that are inquiry-based in nature and focus on both “real-world” and “their world” problems and challenges. We want students to understand the connection between the foundational math, science and reading skills they are learning and how the application of those skills impacts the world around them. Within each unit of study, and at the core of each STEM task, learners are required to think critically and creatively as they work towards possible solutions and to ask questions related to the issues they explore. As with any collaborative projects in the real world, team dynamics play a large role in success, and that is also true with our elementary students. We face the challenge of being the first to instill the importance of teamwork in our students and the idea that everyone on the team has something to contribute to make the project better. Working to establish this philosophy in our students will benefit their future selves as well as their future colleagues and employers.
It was big news when Duke basketball player Zion Williamson’s shoe broke mid game during March Madness. Our 5th graders were no strangers to the news and watched the YouTube video over and over, so when the College of Education at the University of Alabama reached out to do a real world STEM project about it, it seemed like a no brainer. Our students used the Engineering Design Process to prototype an improved basketball sneaker. They researched basketball shoes, drew plans, chose materials, and built the prototype to fit their teacher’s foot. During this process, students used math skills such as measurement, volume, angles. They used literacy and tech skills for research. Designing prototypes also enabled groups to incorporate their own art interests. The teacher tested each prototype shoe by dribbling and running down the hallway. Students had the opportunity to observe each group’s prototype and reflect on what they would change about their own group’s prototype.
The Governor’s App Challenge was new to Woodland Forrest this school year as we have never participated. After reviewing our students’ growth in coding, we decided to go for it. All of our 5th grade students went through the app designing process. While math skills are learned through coding, we chose to integrate this into our writing instruction because the writing process and engineering design process seem to go hand in hand. Our students brainstormed ideas, formed groups based on their interests, negotiated a topic, brainstormed again for what should go in their app, wrote code to build the app, made edits and revisions to their code based on what was and was not working, published their apps to their families, and submitted for the competition. Students created apps on a wide range of topics such as food delivery, shopping, drawing, maze games, click games, NBA statistics, and interior design. Our students were challenged by this project but showed perseverance. The project was intended to be done in school only but many went home and watched Youtube videos to learn how to debug their code and came in the next day with tens of new lines of code. This project truly enabled our students to inquire more about coding and how apps on their devices are created and run.
You know that feeling when the sand is too hot or too wet? Well, our kindergarteners have you covered (literally)! They spent the first semester learning about weather patterns and sunlight and completed the unit with a culminating project where they constructed a sandbox to block light and rain. During the semester, they measured rainfall with unifix cubes, recorded the daily temperature, observed clouds, tested materials ability to block light and water, learned about planning for severe weather, and measured the temperature of soil, air, and water. When it was time to build a sandbox, students already knew what materials they were interested in using based on their previous tests. After they engineered their sandboxes, students tested their structures with a spray bottle and flashlight. Students put one inch grid paper under their structures and counted how many boxes received light and how many boxes were wet. Students were able to build on their science, technology, engineering, and math skills during this culminating project.