2027 Slide Show Coming in September
Pocket Bear by Katherine Applegate
A Hero’s Guide to Summer Vacation by Pablo Cartaya
One Big Open Sky by Lesa Cline-Ransome
Dream On by Shannon Hale
The Undead Fox of Deadwood Forest by Aubrey Hartman
Xolo by Donna Barba Higuera
Benny on the Case by Wesley King
The Gate, the Girl, and the Dragon by Grace Lin
Titles can be found as ebooks on Sora. (Sora Links will be updated in September 2026)
All titles are available through the Tigard Public Library (Washington County Libraries - WCCLS). If you don't have a Public Library Card yet, you can find out how to get an e-access care here.
Books can be checked out from the ORCA display in our Durham Elementary Library (1 book may be checked out at a time).
Thimble-born from tip to toe, Pocket Bear remembers every moment of his "becoming": the glimmering needle, the silken thread, the tender hands as each careful stitch brought him closer to himself. Born during the throes of WWI, he was designed to fit into the pocket of a soldier’s jacket, eyes sewn a bit higher than normal so that he always gazed upward. That way, glancing at his pocket, a soldier would see an endearing token of love from someone back home, and, hopefully, a good luck charm.
Now, over a century later, Pocket serves as unofficial mayor of Second Chances Home for the Tossed and Treasured, where stuffed toy animals are refurbished and given a fresh opportunity to be loved. He and his best feline friend Zephyrina, known far and wide as “The Cat Burglar,” have seen it all, and then some.
Gonzalo Alberto García has never considered himself the hero of his own story. He’s an observer, quietly snapshotting landscapes and drawing the creatures he imagines emerging from them. Forced to spend the summer with his estranged grandfather, Alberto William García—the very famous reclusive author—Gonzalo didn’t expect to learn that heroes and monsters are not only the stuff of fantasy.
But that’s precisely what happens when Gonzalo’s CEO mother, Veronica, sends Alberto on tour to promote the final book in his fantasy series for children and Gonzalo must tag along, even though he feels no connection to his grandfather or the books. Together, they embark on a cross-country road trip from Mendocino to Miami in a classic 1968 Oldsmobile Cutlass S Convertible named Mathilde. Over the course of ten epic days on the highway, they will slay demons, real and imagined; confront old stories to write new ones; and learn what it truly means to show up for your family.
1879, Mississippi. Young dreamer Lettie may have her head in the stars, but her body is on a covered wagon heading westward. Her father, Thomas, promises that Nebraska will be everything the family needs: an opportunity to claim the independence they’ve strived for over generations on their very own plot of land.
But Thomas’ hopes—and mouth—are bigger than his ability to follow through. With few supplies and even less money, the only thing that feels certain is danger.
Right after the war ended/and we were free/we believed/all of us did/that couldn’t nothing hurt us/the way master had when we were slaves/Couldn’t no one tell us/how to live/how to die.
Lettie, her mother, Sylvia, and young teacher Philomena are free from slavery—but bound by poverty, access to opportunity, and patriarchal social structures. Will these women survive the hardships of their journey? And as Thomas’ desire for control overpowers his common sense, will they truly be free once they get there?
Something is missing from Cassie's life.
Her parents don't have much money, she has to share her bedroom (and bed!) with her sisters, and her family never seem to have time for her. To make matters worse, her best friend Vali is always busy with a new friend.
When Cassie gets a letter from a magazine sweepstakes with the words “YOU’RE THE WINNER” stamped on the front, she thinks it’s the answer to all her problems.
She could buy new furniture to replace their shabby old sofa. Or maybe a car so her family doesn’t have to take two trips to go places. Or maybe she can make Vali her best friend forever by taking her on a fabulous vacation. The possibilities are endless, like an all-you-can-eat buffet!
But will prizes really solve Cassie’s problems?
And what will she lose if she doesn’t win anything at all?
Clare is the undead fox of Deadwood Forest. Here, leaves grow in a perpetual state of fall: not quite dead, but not quite alive—just like Clare. Long ago, he was struck by a car, and, hovering between life and death, he was given the choice to either cross into the Afterlife or become an Usher of wandering souls. Clare chose the latter: a solitary life of guiding souls to their final resting place.
Clare’s quiet and predictable days are met with upheaval when a badger soul named Gingersnipes knocks on his door. Despite Clare’s efforts to usher her into the Afterlife, the badger is unable to leave Deadwood. This is unprecedented. Baffling. A disturbing mystery which threatens the delicate balance between the living and the dead.
Desperate for help, Clare and Gingersnipes set out on a treacherous journey to find Hesterfowl—the visionary grouse who recently foretold of turmoil in Deadwood. But upon their arrival, Hesterfowl divulges a shocking revelation that leaves Clare devastated, outraged, and determined to do anything to change his fate.
It is said the mighty feathered serpent god, Quetzalcoatl, helped create the earth. He is the hero who stole back the bones of humanity from the evil god of the Underworld. In his quest to bring humans to the earth, Quetzalcoatl's dog-headed twin brother, Xolotl, was present. Not much is known of Xolotl, the god of lightning, death, and misfortune. A monster.
This is what really happened.
Benny isn’t your average boy from Newfoundland. He lives in a retirement home that his mother runs, he has an eighty-six-year-old best friend named Mr. Tom, he knows more about fixing boats than video games, and he has Mosaic Down syndrome. When Benny transitions to a mainstream classroom for the first time, the other students tease him for his differences…except for Salma. She’s new, too, and not your typical Newfoundland she’s tech savvy, speaks Arabic, plays basketball, and isn’t afraid to eat lunch with Benny.
So when Salma’s grandmother and several other residents in the retirement home are robbed, Benny asks Salma to help him catch the thief. Time is not on their side as an inspector threatens to close the home. And to make matters worse, Benny and Salma must crack the case while working on a class assignment with their bullies. Can Benny save his home and take a stand against the bullies once and for all?
Jin is a Stone Lion—one of the guardians of the Old City Gate who is charged to watch over humans and protect the Sacred Sphere. But to Jin, those boring duties feel like a waste of time.
What isn’t a waste of time? Perfecting his zuqiu kick, scoring a Golden Goal, and becoming the most legendary player of all the spirit world.
But when Jin’s perfect kick accidentally knocks the Sacred Sphere out through the gate, he has no choice but to run after it, tumbling out of the realm he calls home and into the human world as the gate closes behind him.
Stuck outside the gate, Jin must find help from unlikely allies, including a girl who can hear a mysterious voice and a worm who claims he is a dragon. Together, they must find the sphere and return it to the world beyond the gate…or risk losing everything.